Well, it’s finally that stage of the project. Dominique Pamplemousse is now an actual playable game from beginning to end. All the scenes are in, all the puppets are doing what they’re supposed to, and all the music sounds great. In other words, the game is now that much closer to release! Huzzah!
There is, of course, a bunch to do still before I can finally put this game up on the internet and let people buy it in droves. Namely:
- Testing! Soon, hopefully in the next week or so, I’m going to release beta builds for Windows, Mac, and iPad. The latter is going to prove to be the trickiest, but with the help of such nifty apps as TestFlight, maybe it won’t be terrible. We shall see.
- Distribution! Pamplemousse is definitely going to be available for sale directly from me and on Apple’s App Store. Where else would you all like to see it? Steam? Desura? Android marketplace? By all means, do let me know!
- Marketing! And publicity! The Indiegogo campaign was part one, and now part two is soon going to have to begin in earnest. To be honest, this is the part that’s the most scary and draining for an introvert like me, but just like the Indiegogo campaign, it’s something I’m glad I’m learning to do.
- And of course, getting all the Indiegogo contributor goodies ready and sent off to all you wonderful people! I know you’ve been waiting patiently.
So, yeah. Lots to do still, and it’s a little nervewracking to take this thing I’ve spent all this time building myself and start showing it to other people. But I’m really, really proud of the game so far, and I’m quite excited that it’s nearly done. It’s going to be amazing.
Exciting! I think a Steam release would be awesome.
Congratulations! all the best.
I can play it on any of: Steam / Android / Windows 8 so any of those would make me a happy camper
How exciting! I can’t wait to play.
Congrats! Looking forward to playing and seeing and hearing your project soon.
So amazing that you have that much done already. Wow!
I’d love to see this one Steam as well, if for no other reasons than I think the game’d get more of the attention that it truly deserves if it was on there, and that it’d be all the easier to point my family and friends toward the game so that they could play it as well. I have a feeling that it’ll be one of those game experiences that I want to share with anyone who’ll listen, so the more people that can get their hands on it, the better.
Still can’t wait to play this game. ^_^
I think Steam would be nice exposure, and/or you could try to get Pamplemousse into an Indie Bundle a few months down the line.
I have an Android device but I don’t really use it for games, so I don’t know how much it would be worth the effort to port it there.
Sweet! I’ll probably play the iPad version, but I’d certainly go for Steam if it’s an option. I’ll definitely upvote it on Greenlight if you go that route!
Steam would be great; however, I think Desura would be a good fit. From what I hear, it’s easier to get your game on Desura than Steam…
Hearty congratulations on finishing production and entering beta. I look forward to it!
*squee!*