I’ve received nine submissions to my call for artwork so far, with a small handful of others who’ve said they plan to contribute as well. I have to admit, this is a lot more than I expected, though I suspect the project in question will be better for it — the more places to explore, the better, right? Anyway, given that so many people seem to be intrigued, I thought I’d talk a little bit about what this thing’s all about, and what you all can expect. 
The game’s another one of those not-really-a-game games I’ve been tinkering with lately. It’s a series of disjoint interactive conversational vignettes that all make up a single dream sequence. These vignettes are randomized into a different order each playthrough, highlighting the absence of a coherent, author-generated plot progression. Instead, much like dreams themselves, the plot becomes a creation of the player, who pieces what they’ve just seen into their own personal narrative. They have no control over the images presented to them, but it’s up to them to decide what they mean.
Where the different pieces of artwork come in is in the writing of the vignettes themselves. I am, in fact, using what people give me as prompts, similarly to how an improv theatre piece is performed. Thus, it can be said that even though I’m doing all the actual writing, you, the audience, actually have an influence on what the story turns out to be. This is the reason I didn’t ask for very many specifics in what kind of artwork I needed; I intentionally wanted the most random assortment possible.
So, yes, this is definitely my weirdest project yet. Now that I’m going to be working full-time in the industry, I’m trying to spend as much of my solo game development time as possible doing what I can’t get paid to do. Can you tell?