A couple of weekends ago, I went and got myself a (used) iPad. A little while later, using Flash CS5.5′s handy iOS export features, I managed to get this to happen:
What you can’t see/hear is the old timey animation, music, and singing, but I assure you, it’s working even more smoothly than I’d hoped, Flash’s usual quirks aside. My plan is to have a one-room intro demo ready in time to show people at GDC next month, [1] so if you’ll be around, hopefully we’ll run into each other.
Footnotes:
- Yes, it’s official: I’m returning to GDC as a Conference Associate again this year! ↩
Hi Deirdra,
I would love to more about what you do. In art, we call it a “studio visit”. Can I make a studio visit with you sometime soon? Do you have time? Please get in touch by email.
Yay!
Rina
Woohoo! Nicely done. Is that a first gen iPad? How’s the converted-from-Flash performance?
Rina: Noted!
Quinn: Yes, it is first gen; I wanted to make sure it runs on older devices. Performance, surprisingly, is a near-steady 40/40 FPS right out of the box, though since I’m making an adventure game, there isn’t a lot of animation/movement going on all at once. I’m using AIR 3.1.
Nice! I’d love to see it… so I will find you at the GDC.
Excitingly exciting!
I’ll be at GDC as well, so I’d love to take a look!
Perhaps you’d be interested to have a look at this:
http://www.kickstarter.com/projects/66710809/double-fine-adventure