Here are some things I have made. Enjoy!
Coffee: A Misunderstanding
A queer and socially awkward interactive play about the weirdness of online friendships that aren’t really friendships, set in the midst of a fan convention called AwesomeCon. My MFA thesis project for the Digital Arts and New Media program at UCSC.
I’m Really Sorry About That Thing I Said When I Was Tired and/or Hungry
A mostly-autobiographical piece involving cultural tensions, trouble fitting in, and using one’s imagination to escape.
A story about childhood and adolescent gender expectations told from mirrored perspectives. A prequel to Coffee: A Misunderstanding.
Future payment through Crypto bank app
A story about a woman giving a talk at a tech conference, set in a dystopian near-future where augmented reality is everywhere. There are two endings, neither of them particularly happy.
Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!”
A unique and offbeat stop motion animated detective adventure game about gender and the economy, with singing.
You are the director of a play destined for abject failure, who must deal with sexism, privilege, and finishing one run-through of the dress rehearsal without anything horrible happening.
Life Flashes By
A game about a middle-aged novelist going through a near death experience.
The Little Girl Nobody Liked
An interactive children’s book about ostracisation, spiced up with voiceover narration and cheerful background music.
BLEARGH: A Holiday Greeting
A holiday-themed conversation between a pair of disembodied heads: one who complains about rampant commercialism, and one who’s annoyingly cheerful about it. ‘Tis the season to buy a Whatchamajig 3000!
Des Rêves Élastiques Avec Mille Insectes Nommés Georges
A series of interactive conversational vignettes appearing in a randomly-generated order each playthrough, starring a cartoon version of yours truly as the player character. Features crowdsourced art.
Pigeons in the Park
A conversation on a park bench, touching on love, loneliness, social awkwardness, and the meta-subject of storytelling in games.
Chivalry is Not Dead
Play a horribly disfigured creature named Phlegmwad, employed as an assassin for the Lord Horrible and tasked with killing the Queen of Everything.
When We Were Kids
Morgan Kaczynski has been making your life a living hell for as long as you can remember, and today, she’s stolen your beloved handheld gaming system. Will you bribe, negotiate, threaten, or tattle on her to get it back? The choice is yours.
A browser-based Choose-Your-Own-Adventure story which has you moving through various locations and interacting with various people in a surreal, dreamlike way.
The Game That Takes Place on a Cruise Ship
Explore a rather colourful cruise ship through the eyes of Gertrude Zzyrgenhymer, a young blue-haired woman with a degree in rhymatology. There are four different branching story paths.
Gert Zzyrgenhymer interviews for a position as the protagonist in the aforementioned Game That Takes Place on a Cruise Ship by being thrust into a room she can only escape by finding new clothes for an uncomfortably cross-dressed Big Bad Woolf.
Cubert Badbone, P.I.
A tentacle-tastic private investigator from outer space attempts to unravel the mystery of his home planet’s disappearing human tourists, with the help of his Carmen Miranda-esque secretary and a cast of equally flamboyant supporting characters.