Monthly Archives: June 2008

Going “Pro”

It’s been more than two years since the first time I got paid to develop video games, and almost two months since I started working in the industry full-time. Sometime between then and now, I appear to have semi-officially transitioned … Continue reading

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Being Someone Else

This just in: I’ve gone and joined the Blogs of the Round Table. Okay, so the reason I’m doing this now instead of, say, sometime in the last several months I’ve been reading Man Bytes Blog is becaues this month’s … Continue reading

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Des Rêves Élastiques Avec Mille Insectes Nommés Georges

…has now been released. Regrettably, I didn’t manage to use everyone’s artwork, but I think I got a good cross-section of styles in. Regardless, I thank you all for the submissions; developing this short game was a fun and interesting … Continue reading

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To Deconstruct a Story

Last night, I went to watch a talk given by critically-acclaimed sandbox game designer Will Wright, who put forth the opinion that the best stories are those that can be easily deconstructed. Like Legos, you should be able to take … Continue reading

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And now for something ever-so-slightly different.

I’m going to go off on a tangent and write about critically-acclaimed Canadian author Douglas Coupland. I’ve been reading quite a bit of his work lately, and it seems to be rather hit-or-miss where my tastes are concerned. The ones … Continue reading

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