Des Rêves Élastiques Avec Mille Insectes Nommés Georges

…has now been released.

Regrettably, I didn’t manage to use everyone’s artwork, but I think I got a good cross-section of styles in. Regardless, I thank you all for the submissions; developing this short game was a fun and interesting exercise for me, and I couldn’t have done it without the excellent audience participation. I’ll probably write more about the game itself later, but in the meantime, why don’t you just play it already?

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14 Responses to Des Rêves Élastiques Avec Mille Insectes Nommés Georges

  1. Rikard says:

    …why don’t I play it already? My windows computer is off on service. Otherwise I would. Immediately. I’m curious as to how it turned out.

  2. BiggerJ says:

    Yay! Thanks for using one of mine (the one with the forbidden door). I’m downloading it right now, and I have one other thing to say before I do: the player character was a nice curve ball. Instead of being Child of the Warriors like I predicted, it turned out to be Guy Who Sat Next to Child of the Warriors. Clever.

  3. BiggerJ says:

    I’ve just started playing it and holy crap, I was wrong about those screenshots I saw! The player character is neither – it’s you! Talk about a curve ball.

  4. BiggerJ says:

    I’ve just finished playing, and what you’ve made is clever, thought-provoking and cool. Also, what you did with my room is unexpected, but I like it.

  5. Thanks for the comments, BiggerJ. In a way, you were right: the player character (AKA myself) is in fact a combination of Child of the Warriors and Guy Who Sat Next to Child of the Warriors. :)

  6. ComradeNarf says:

    Awesome work! The bizarre assortment of scenes topped with your great dialog made for a great ride, Deirdra. I’ve just got to ask – Rikard, are you really that insightful? Loved the tuba solo, too. :)

  7. Ben “304” Chandler says:

    The last two days I’ve had some particularly odd dreams and today I find this has been released. How amusing.

    I enjoyed this game immensely. The scenes work surprisingly well together considering the variety of styles. The writing in the scenes is thought provoking and all the scenes fit together very well. I was particularly surprised when I played the game through a second and then third time at the change in the game. Most interesting.

    I would also like to say to Marcela Roberts, if you are reading, that I love the scene you drew.

  8. Max Battcher says:

    Neat. Just finished my first play through. I’ll probably try to play through it again in a day or two and when it’ll be entirely fresh again and see where it takes me in the next replay.

    Also, I liked the tune used alongside the scene with my contributions… Could I get a copy of that?

  9. Yay! Por fin! It’s out! Nice compilation and game. I wish I actually animated my character for you (or have done more), but I’m glad you used it! You have a wonderful style in your games/writing. (great vision)

    Thanks, Ben “304″ Chandler! Also, great work, everyone!! I was thoroughly impressed.

  10. MusEditions says:

    I was not expecting it to be You! Really nice how the scenes flowed so smoothly. I was startled, amazed, and amused. The music was great—you pulled us in with some familiar Cubert/Cruise ship-type chords at the logo, then embraced a variety of styles. How fun to see Rikard himself! Loved the tuba, his optimism, and the way his nose wiggles when he speaks. Dialogue throughout was unexpected and thoughtful.

  11. Max says:

    I must say I’m impressed…
    I would like to see more games like this or Pigeons in the Park.
    You (as I know you from your games) are a very interesting person. You think… different about the world. I just wish there would be more people in the world like you. After I finished D.R.E.A.M.I.N.G. I just sat on my bed and cried. I don’t know why… but your games have changed me in a way. I look different at things now…
    I can’t wait till your next project comes out. Keep on going…

    P.S. sorry for my crappy English, I’m from Belgium…

  12. Thank you, Max. Comments like that are the reason I make games in the first place. I’m glad they resonated with you.

  13. Lee Edward McIlmoyle says:

    *big warm smile* It’s not just me, darling.

  14. Kickaha says:

    Thanks for putting out another different game for us to play! Did comment on AD but probably to no great effect.