Life Flashes By
A game about what might have been.
The Little Girl Nobody Liked
An interactive children’s book.
Play it now!
- Morning swimmies on hot summer days make everything better. 5 hrs ago
- The lovely view I got to wake up to this morning: http://t.co/D0Gql2v 6 hrs ago
- Well, the ride to our band gig in Penticton was lovely until one of our vehicles broke down. This is a tad inconvenient. 1 day ago
- Nom nom fresh cherries! http://t.co/CtEhSCA 1 day ago
- I now have in my possession a copy of @adamcadre‘s Ready, Okay! But first, I still have to finish A Dance With Dragons. 1 day ago
- More updates…
Author Archives: The Management
Tomorrow, I’m starting a spiffy new day job. I’ll be doing some Flash work for Agentic, an awesome local web development company that targets social change organisations. From what I know already, the projects I get to work on are … Continue reading
My quiet spell on this blog still isn’t quite over yet, by the looks of things. Oh, sure, I’m alive and kicking. The Twitter feed gets updated on a near-daily basis, and I try to keep up with all those … Continue reading
I’ve been going through a bit of a quiet spell lately, in terms of updating this here blog. A lot has been going on in my life lately, but it’s been difficult to put it all into words in such … Continue reading
I’ve been showing off various pretty Life Flashes By-related images to my Kickstarter backers, but I thought it wouldn’t hurt to make at least one available for the general public to see. Here is the LFB title logo, created by … Continue reading
One of my big goals for Life Flashes By is to have it be playable on as many platforms as possible. So far, thanks to the efforts of a handful of awesome people working on the OpenSLUDGE engine, there will … Continue reading
The Life Flashes By funding deadline has now passed, and 54 backers have pledged $1,357 to help me turn this fanciful little idea of mine into something real and (hopefully) better than anything else I’ve created up until now. I’m … Continue reading
Ah, the 2000s: the decade I came of age, wherein I started out as an eccentric, socially awkward teenager who liked to make her own games and finished as an equally eccentric, slightly less socially awkward young adult who now … Continue reading