The Dominique Pamplemousse Indiegogo campaign is ending tomorrow, in just 36 short hours, and is 80% funded and counting. Amazing, considering just a week ago, it wasn’t even halfway there! However, there’s still $1860 left to raise, or else none of the money gets to me. Not a single cent.
So many people have expressed to me, in the past month, that they really want to see this strange, artsy videogame exist. That it deserves to happen. That they’ve never seen anything quite like it. To have an idea and to believe in it enough to develop it is one thing, but to know there are others out there who also want to see you realise that idea… it’s awe-inspiring. I’m overwhelmed with gratitude. And I’m more determined than ever to make this game for you.
To come all this way and not make it… it’d be a real shame, wouldn’t it?
So, if you’re reading this, please do me this favour, if you haven’t already: check out this unique and offbeat new interactive musical detective story I’m making, which features stop motion puppets and brass instruments. Read what other people have been saying about it. Play the online demo. And, if it makes you smile, and you want to see more, make a contribution. $5 gets you a preorder of the game, and every dollar counts.
Support independent, do-it-yourself, non-corporate videogame development. Support new forms of interactive storytelling. Support quirky mishmashes of seemingly disparate art forms. Support socially conscious games that shatter stereotypes. Support accessible, affordable games. Support Dominique Pamplemousse.
Thank you.
