My Games

Solo videogame/interactive story projects for your perusal. Enjoy!


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January 2014
A story about childhood and adolescent gender expectations told from mirrored perspectives. A preview of a work in progress.

Impostor Syndrome
Impostor Syndrome
October 2013
A story about a woman giving a talk at a tech conference, set in a dystopian near-future where augmented reality is everywhere. There are two endings, neither of them particularly happy. I wrote up some design notes for it here.

Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!”
Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!”
April 2013
A stop motion musical game. Dominique Pamplemousse, the titular protagonist, is a down-on-their-luck private investigator of ambiguous gender only one rent payment away from homelessness. Suddenly, the CEO of a major record company shows up asking Dominique to locate a missing pop star, and hijinks ensue.

The Play
The Play
October 2011
A web-based Interactive Fiction Competition game in which you are the director of a play destined for abject failure, who must deal with sexism, privilege, and finishing one run-through of the dress rehearsal without anything horrible happening. It won third place overall, and second in the Miss Congeniality Contest. More recently, it also snagged the XYZZY award for Best Story. To read some reviews of the game, visit its IFWiki page.

Life Flashes By
Life Flashes By
November 2010
Charlotte Barclay, a novelist of moderate success, one day finds herself in a car accident while on her way to the next leg of her book tour. She then wakes up in the hazy world of her own memories and, accompanied by an impish pixie-like creature called Trevin, finds herself whisked away on a whirlwind journey to relive various vignettes of her life so far. In doing so, Charlotte attempts to make sense of who she is and who she’s become, as well as who she could have been had she done things differently.

The Little Girl Nobody Liked
The Little Girl Nobody Liked
June 2009
Another cute widdle Flash gamelet. This time, it’s a brief meditation on the subject of individuality versus conformity, packaged as an interactive children’s book and spiced up with voiceover narration and cheerful background music.

BLEARGH: A Holiday Greeting
BLEARGH: A Holiday Greeting
December 2008
A very short Flash gamelet, basically consisting of a holiday-themed conversation between a pair of disembodied heads: one who complains about rampant commercialism, and one who’s annoyingly cheerful about it. ‘Tis the season to buy a Whatchamajig 3000!

Des Rêves Élastiques Avec Mille Insectes Nommés Georges
Des Rêves Élastiques Avec Mille Insectes Nommés Georges
June 2008
In late March of 2008, I put out a call for submissions asking friends to send me background images and character sprites, which I would then tie together into a single game. The finished product, starring yours truly as the main character, is a series of interactive conversational vignettes appearing in a randomly-generated order each playthrough, evoking the feeling of a bizarre dream sequence.

Pigeons in the Park
Pigeons in the Park
November 2007
A game consisting entirely of a single conversation between two characters, both of whom represent two different, often contradictory parts of who I was at the time of writing. The conversation touches upon love, loneliness, social awkwardness, and the meta-subject of storytelling in games, but has very little to do with pigeons.

Chivalry is Not Dead
Chivalry is Not Dead
October 2007
A "bushy" fantasy adventure in which you play a horribly disfigured creature named Phlegmwad, employed as an assassin for the evil Lord Horrible and tasked with killing the good Queen of Everything? Or is it the good Lord Horrible and the evil Queen of Everything? Who knows? I wrote a lengthy series of articles for Adventure Gamers about the making of this game, which can be found here:
Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6

When We Were Kids
When We Were Kids
February 2007
Morgan Kaczynski has been making your life a living hell for as long as you can remember, and today, she’s stolen your beloved handheld gaming system. Will you bribe, negotiate, threaten, or tattle on her to get it back? The choice is yours.

Facetious Nonsense
Facetious Nonsense
November 2006
A browser-based Choose-Your-Own-Adventure story which has you moving through various locations and interacting with various people in a surreal, dreamlike way. This is the first in a series of very short, experimental projects I started writing after the realisation that I took far too much time than I wanted to finally get around to finishing my last game.

The Game That Takes Place on a Cruise Ship
The Game That Takes Place on a Cruise Ship
March 2006
This is a game I worked on for a number of years, which has you exploring a rather colourful cruise ship through the eyes of Gertrude Zzyrgenhymer, a young blue-haired woman with a degree in rhymatology. It has four different branching story paths depending on which situations Gert gets herself into.

The Interview
The Interview
December 2003
Gert Zzyrgenhymer interviews for a position as the protagonist in the aforementioned Game That Takes Place on a Cruise Ship by being thrust into a room she can only escape by finding new clothes for an uncomfortably cross-dressed Big Bad Woolf.

Cubert Badbone, P.I.
Cubert Badbone, P.I.
August 2002
My first finished game ever, written at the tender age of sixteen. It follows the adventure of a tentacle-tastic private investigator from outer space as he attempts to unravel the mystery of his home planet’s disappearing human tourists, with the help of his Carmen Miranda-esque secretary and a cast of equally flamboyant supporting characters. I still occasionally get fan mail about it to this day.