My Games

Here are some things I have made. Enjoy!


Coffee: A Misunderstanding
Coffee: A Misunderstanding
in progress
A queer and socially awkward interactive play about the weirdness of online friendships that aren’t really friendships, set in the midst of a fan convention called AwesomeCon. My MFA thesis project for the Digital Arts and New Media program at UCSC.

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January 2014
A story about childhood and adolescent gender expectations told from mirrored perspectives. A prequel to Coffee: A Misunderstanding.

Impostor Syndrome
Impostor Syndrome
October 2013
A story about a woman giving a talk at a tech conference, set in a dystopian near-future where augmented reality is everywhere. There are two endings, neither of them particularly happy.

Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!”
Dominique Pamplemousse in “It’s All Over Once the Fat Lady Sings!”
April 2013
A unique and offbeat stop motion animated detective adventure game about gender and the economy, with singing.

The Play
The Play
October 2011
You are the director of a play destined for abject failure, who must deal with sexism, privilege, and finishing one run-through of the dress rehearsal without anything horrible happening.

Life Flashes By
Life Flashes By
November 2010
A game about a middle-aged novelist going through a near death experience.

The Little Girl Nobody Liked
The Little Girl Nobody Liked
June 2009
An interactive children’s book about ostracisation, spiced up with voiceover narration and cheerful background music.

BLEARGH: A Holiday Greeting
BLEARGH: A Holiday Greeting
December 2008
A holiday-themed conversation between a pair of disembodied heads: one who complains about rampant commercialism, and one who’s annoyingly cheerful about it. ‘Tis the season to buy a Whatchamajig 3000!

Des Rêves Élastiques Avec Mille Insectes Nommés Georges
Des Rêves Élastiques Avec Mille Insectes Nommés Georges
June 2008
A series of interactive conversational vignettes appearing in a randomly-generated order each playthrough, starring a cartoon version of yours truly as the player character. Features crowdsourced art.

Pigeons in the Park
Pigeons in the Park
November 2007
A conversation on a park bench, touching on love, loneliness, social awkwardness, and the meta-subject of storytelling in games.

Chivalry is Not Dead
Chivalry is Not Dead
October 2007
Play a horribly disfigured creature named Phlegmwad, employed as an assassin for the Lord Horrible and tasked with killing the Queen of Everything.

When We Were Kids
When We Were Kids
February 2007
Morgan Kaczynski has been making your life a living hell for as long as you can remember, and today, she’s stolen your beloved handheld gaming system. Will you bribe, negotiate, threaten, or tattle on her to get it back? The choice is yours.

Facetious Nonsense
Facetious Nonsense
November 2006
A browser-based Choose-Your-Own-Adventure story which has you moving through various locations and interacting with various people in a surreal, dreamlike way.

The Game That Takes Place on a Cruise Ship
The Game That Takes Place on a Cruise Ship
March 2006
Explore a rather colourful cruise ship through the eyes of Gertrude Zzyrgenhymer, a young blue-haired woman with a degree in rhymatology. There are four different branching story paths.

The Interview
The Interview
December 2003
Gert Zzyrgenhymer interviews for a position as the protagonist in the aforementioned Game That Takes Place on a Cruise Ship by being thrust into a room she can only escape by finding new clothes for an uncomfortably cross-dressed Big Bad Woolf.

Cubert Badbone, P.I.
Cubert Badbone, P.I.
August 2002
A tentacle-tastic private investigator from outer space attempts to unravel the mystery of his home planet’s disappearing human tourists, with the help of his Carmen Miranda-esque secretary and a cast of equally flamboyant supporting characters.