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	<title>Deirdra Kiai Productions</title>
	<link>http://www.deirdrakiai.com</link>
	<description>Thank you and have a lovely day.</description>
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		<title>How privileged is a geek girl, anyway?</title>
		<description><![CDATA[The last time I made a post at the Border House, I got called out on my privilege in flippantly suggesting that writing your own games is way easier than it looks. That really got me thinking, and a post I found today on the Geek Feminism blog brought those thoughts back to the forefront: [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/07/27/how-privileged-is-a-geek-girl-anyway/</link>
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		<title>Lend me your voices, part deux!</title>
		<description><![CDATA[So, the voices of Charlotte and Trevin have now been cast, and since they were getting a little bit lonely, I figured it was time to start casting a few of the secondary characters in the game. These parts are a lot less involved than the former two, and as such, won&#8217;t be paid roles; [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/07/16/lend-me-your-voices-part-deux/</link>
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		<title>Hidden Features</title>
		<description><![CDATA[Here&#8217;s a question that recently came to my mind: is it necessarily good game design to leave your best features hidden, or hard to discover until you do a lot of undirected exploration? I thought of it because after I played Mory&#8217;s latest game (which I recommend!) I was told there&#8217;s a lot more in [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/07/04/hidden-features/</link>
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		<title>We Need More Women in Indie Games</title>
		<description><![CDATA[A little something I wrote for The Border House: Whenever I find myself in discussions about women in games, it seems like it’s always about getting women into more positions in the mainstream game industry. That’s all well and good and useful, but I have a better idea: why don’t we just get more women [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/06/09/we-need-more-women-in-indie-games/</link>
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		<title>Lend me your voices!</title>
		<description><![CDATA[UPDATE: Added some headshots of the characters, for quick and easy reference. Also added a Friday, June 18 deadline for submissions. So, here&#8217;s what&#8217;s going on. While I&#8217;m still nowhere near finished Life Flashes By, I have been able to complete a significant-enough chunk of the game to confidently say it&#8217;s somewhere between 25-33% done, [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/06/07/lend-me-your-voices/</link>
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		<title>Something Slightly Different</title>
		<description><![CDATA[Tomorrow, I&#8217;m starting a spiffy new day job. I&#8217;ll be doing some Flash work for Agentic, an awesome local web development company that targets social change organisations. From what I know already, the projects I get to work on are going to be an interesting new use of the skills I&#8217;ve already developed in game [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/05/25/something-slightly-different/</link>
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		<title>Yep, I&#8217;m still here.</title>
		<description><![CDATA[My quiet spell on this blog still isn&#8217;t quite over yet, by the looks of things. Oh, sure, I&#8217;m alive and kicking. The Twitter feed gets updated on a near-daily basis, and I try to keep up with all those things on the internet that matter. I just don&#8217;t really have much to say these [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/05/12/yep-im-still-here/</link>
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		<title>What if I&#8217;d gone to Poland?</title>
		<description><![CDATA[I&#8217;ve been going through a bit of a quiet spell lately, in terms of updating this here blog. A lot has been going on in my life lately, but it&#8217;s been difficult to put it all into words in such a public space. I hope you&#8217;ll all understand. Last month, I lost my job. It [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/03/20/what-if-id-gone-to-poland/</link>
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		<title>A picture means I don&#8217;t have to write as many words.</title>
		<description><![CDATA[I&#8217;ve been showing off various pretty Life Flashes By-related images to my Kickstarter backers, but I thought it wouldn&#8217;t hurt to make at least one available for the general public to see. Here is the LFB title logo, created by my good friend Lee McIlmoyle: Also, because all the cool kids are doing it, I [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/02/15/a-picture-means-i-dont-have-to-write-as-many-words/</link>
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		<title>Life Flashes By on the iPad?</title>
		<description><![CDATA[One of my big goals for Life Flashes By is to have it be playable on as many platforms as possible. So far, thanks to the efforts of a handful of awesome people working on the OpenSLUDGE engine, there will be Mac, Windows, and Linux versions, which means practically anyone with a PC will be [...]]]></description>
		<link>http://www.deirdrakiai.com/2010/02/01/life-flashes-by-on-the-ipad/</link>
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