Author Archives: Deirdra

Signal Boosting: Bhaloidam

My good friend Corvus Elrod has a project on Kickstarter at the moment, seeking funding for his fabulous tabletop roleplaying system. Called “Bhaloidam”, which aptly derives from the Proto-Indo-European words for “story”, “play”, and “community” (and is just a damn … Continue reading

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I made a game for work!

In what appears to be somewhat of a departure from the narrative-heavy stuff I normally do, here’s a Flash game I worked on about… sieging castles! It was made for a neat-looking upcoming documentary TV series called Battle Castle, so … Continue reading

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Bird’s Eye View, Part Deux

Following last month’s post, here is the (tentatively) complete structure of my current work in progress, which has grown a bit longer and a bit more convoluted. [1] Meanwhile, here’s a sneak peek at a completely different upcoming project, to … Continue reading

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Bird’s Eye View

This is what the structure of my current work in progress looks like right now. [1] Bear in mind that it’s only showing about half of the story so far; the rest has yet to be written. Footnotes: Created using … Continue reading

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Lazy summer update…

Been a little quiet on this blog for the past month, mostly because I’ve been trying to spend my leisurely writing time focussed on the new Undum project. I’m having quite a bit of fun with that so far, and … Continue reading

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Shiny New Project

Rumour has it that I’m working on a new project in my spare time. Here’s what I’m willing to tell you about it at this point: It’s being developed using the super nifty Undum framework for web-based hypertext interactive fiction. … Continue reading

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An Expensive Hobby

I don’t play very many of the latest and greatest video games. This, I’m a little sad to realise, puts me at somewhat of a disadvantage when it comes to conversations held by most people in my circle of online … Continue reading

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