Archive for December, 2009

My Rather Eclectic “Top 10 Games of the Decade” List

Ah, the 2000s: the decade I came of age, wherein I started out as an eccentric, socially awkward teenager who liked to make her own games and finished as an equally eccentric, slightly less socially awkward young adult who now gets paid to make games. Now that said decade is over, [1] everyone and their dog is making top 10 lists, so I figured it’d be fun to create one myself. Of course, coming from me, it’s inevitably a highly personal and subjective list, so hopefully no one takes it as anything other than that. I have included the games I could think of that inspired and affected me most, but that I did not work on in any way myself. So, here goes, in some random order that only makes sense to my subconscious mind…

But wait! There’s more…

Footnotes:
  1. Or is it? Shouldn’t it go from 1 to 10, instead of 0 to 9? Isn’t that how we count centuries and millenia? I’m confused.
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Are women “too smart” for a career in the game industry?

Crossposted from The Border House. I’m probably going to do this with everything I write there from now on, because this blog doesn’t get updated enough as it is.

I was recently pointed to a post on Slashdot where it is suggested that women are “too smart” for tech careers, rather than “not smart enough”, as common and misguided wisdom seems to suggest. To wit, “only ‘boys’ are stupid enough to go into a field that’s globally-fungible, where entry-level salaries are declining, and it’s common to think that staying up all night for a company-paid pizza is a good deal.” This is actually a suggestion I’ve heard more than once regarding the unicornification of women in the game industry; maybe, just maybe, it’s not a matter of women actively being denied entry, they say, but a matter of them simply having better things to do with their lives. Right?

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