Archive for May 26th, 2009

Talking the Talk, Walking the Walk

Historically, I’ve been of the mind that actually going out and accomplishing things is far more important than simply sitting around and talking about them. It’s a big reason why this blog is more of a development blog than a criticism blog, [1] and it’s also a reason why I don’t spend a hell of a lot of time blogging in the first place. Lately, however, I’ve been wondering: is this the right way to be going about things, if I want to achieve the goals I’ve set out to achieve? In other words, should I be making better efforts to sell myself?

Ugh. Selling oneself. There’s a big part of me that recoils in disgust at that very thought. I’d rather believe in the notion that all you have to do is make a good game, and the rest will take care of itself. Thing is, while the industry worked this way in the eighties and perhaps the early nineties, this isn’t how it works now. A lot of mediocre games do quite well, a lot of good ones fail, and altogether too many wind up practically forgotten. There are just too many games out there competing for virtual shelf space for it to be nearly as easy to get noticed as it used to be, particularly if you’re young and relatively unknown.

But wait! There’s more…

Footnotes:
  1. I do partake in a little criticism, because I find it interesting and useful as a developer, because I read a lot of criticism and sometimes enjoy responding, and because I support the movement for better game criticism as a whole, but I wouldn’t say it’s my main focus.
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