Privilege, Racism, and One Person’s Story
Taking Games Seriously, Making Game Seriously: This month’s Round Table challenges you to design a game that deals with a social issue that personally troubles you. The recent months have seen controversy sweep through the video game industry. Whether people are objecting to the use of imagery widely considered to evoke racial stereotypes, or to the gameplay based on violent sexual crimes, or to the fact that anyone would complain about either topic–the discussion has been fierce. This month, contributors to the Round Table are invited to design a game that focuses on racism, rape, domestic violence, cruelty to animals, genocide, or any other serious, and potentially hot-button, topic.
I find this month’s topic challenging. It’s not that any of these difficult topics don’t interest me; quite the opposite, in fact. It’s not that I don’t believe these topics should be dealt with in video games in a mature manner. It’s just that the question I keep asking myself when I sit down to try to think of something is “what the hell do I know?”
You see, I’m a woman of privilege. I’m typing this blog post on computer equipment assembled in Malaysia, sitting on furniture made in China while drinking a mocha containing coffee farmed in South America. [1] I come from an affluent family, which allowed me to go to university [2] and acquire the necessary credentials to have a well-paying job in a creative field I enjoy, which in turn allows me all of these first-world comforts. Many people would say that my success is well-deserved due to my hard work and creative talent. While I’ll acquiesce to the fact that yes, maybe some of the work was my own, I can in no way deny that I had a lot of help getting there. As for creativity, well, the very fact that I’m even in a position to tell and share my stories — stories that draw upon the stories of privileged people of centuries and millenia past — really does say something about my own privilege, doesn’t it?
I know these injustices exist, but what can I do or say to make them better? If I wrote a game about poverty or war or genocide or any other form of institutionalised oppression I have not experienced, how would I do it without having at least some semblance of knowing the answers? How would I know whether said answers were doing good rather than harm to those oppressed? Would the people I portrayed even be able to play the game? Or would I merely be appeasing other privileged people through some form of armchair activism?
This is why, when writing game stories, I firmly stick to writing what I know. I deal with conflicts that are personal. Familiar. They may not be significant conflicts in the grand scheme of things, but many of them are representative of a much bigger and scarier state of affairs. Take the issue of racism, for example. It’s difficult to tell if you’ve never seen my face, but I’m not white. My parents are from Iran and the Philippines respectively, and they immigrated to Canada, where I was born and raised and still reside. For many years of my life, I lived in areas where I looked different from my peers — a definite visible minority. [3] Even in the supposedly-enlightened 1990′s, I received a fair share of racist comments and slurs and probably had far more of them uttered about me behind my back; kids can be downright vicious, you see. I’ve always heard it said by well-meaning people — the kind who “don’t see colour” — that one must have a thick skin for such comments, that they’re just words. Maybe they were, I don’t know. But those words, coupled by the fact that I saw with my own eyes that I was different, didn’t stop me from feeling like I didn’t belong and that somehow, I wasn’t wanted. I’m sure it contributed to me feeling a bit odd and out of step with the world throughout adolescence and persisting to this day.
I’m not sure how many people would have guessed, but Phlegmwad from Chivalry is Not Dead is largely based on the experiences I had growing up looking different; the paper bag he wears on his head happens to be the same shade of brown as my skin. It’s no accident that both the Queen of Everything and Leslie are very much Aryan in look. [4] And if you talk to Ahmet, the obviously Middle Eastern guy from the flea market, you’ll hear him complaining about the racially-charged oppression he’s dealt with at the hands of the Queen, exhorting Phlegmwad to kill her in the end like he was supposed to, using the commonality of their experiences as a means to get him “on his side”. Whether Phlegmwad acquiesces is ultimately up to the player; nevertheless, it adds what I feel is a more complex dynamic than your typical RPG moral dilemma, particularly if you managed to befriend the Queen in your playthrough.
Another aspect of my experiences that I dealt with in a game was in Pigeons in the Park. There’s a line of conversation that reveals that Bob’s real name is Babak, and that his parents are from Iran, but he calls himself Bob because he hates the way his Persian name marks him as different, thwarting his wishes to blend in unnoticed. Like me, he’s a “coconut” — brown on the outside, white on the inside. [5] Because we were raised in Canada, we don’t have the same experiences with culture as our parents, yet we also don’t have the same experiences as our white friends. It is these sorts of feelings that form the basis for movies like My Big Fat Greek Wedding and Bend It Like Beckham.
So, this is how I deal with issues of race when designing games and writing stories. I know my experiences are nowhere near as severe as the worst that can come out of institutionalised racism, but they are mine, and they are real, and I don’t believe they’re any less valid. That said, I do still feel guilty that I don’t feel I’m able to deal with “the bigger issues”. I sometimes think that it might be that I haven’t matured as a writer, but on second thought, maybe the very fact that I hesitate does mean I’m maturing as a writer. I don’t know. What do you think? [6]
- Hypothetically speaking. The fact that I don’t know where all this stuff actually was made only exacerbates said privilege. ↩
- And not incur any debt in the process, for that matter. ↩
- Today, I live in a city with far more racial diversity, and many people who look like me. Interestingly enough, however, most of my friends and colleagues are white. ↩
- Ironically, the original use of the word ‘Aryan’ was in reference to Iranians. In this case, however, I’m referring to tall, blonde, blue-eyed people. ↩
- Same essential meaning as “banana” and “Oreo”, really. ↩
- And yes, I know I didn’t do exactly what the assignment wanted me to do, which was design a completely new game. So what? This isn’t school, and I wrote the aforementioned games on my own time with no one asking me to, so I feel perfectly justified in “handing in” previously finished work. If you have a problem with that, tough luck. *grins mischievously* ↩
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Interesting topic. My favorite games have always been the ones that deal with serious topics, although I hadn’t thought about racism or racial identity being in a game before. I’m a bit unfamiliar with all the aspects of it – as a typical white American male of European descent, racism has never been something I’ve had to deal with – but I’d like to see it dealt with in video game storytelling nonetheless.
[...] 06 – Deirdra Kiai Productions: Privilege, Racism, and One Person’s Story. Deirdra grapples with privelege and explores how the games she’s already designed deal with [...]
I think we’ve discussed this topic on at least a few occasions. Of course, I’m pretty white myself, showing hardly any of my fractional Native North American heritage. I’m mostly Irish Canadian, and fairly homogeneous at that.
I have noticed that your games of the lat couple of years have had a definite social conscience to them, which I’ve been very impressed by. I think it’s good that you try to address your identity in your games, which is something I believe few developers ever do.
And yes, I believe using your past works is valid in this case, though my opinion may not be valid.
Deirdra, I felt like I had been socked in the chest when I read this post. I recently had written a post called “Privilege” (!) where I discussed some of these issues from my perspective. That post was partially inspired by a previous post of yours, On Group Membership… in which you also reference another blogger on the topic. I did get that, about Chivalry. The great thing about Phlegmwad, as a character, is that he represents anyone who feels different from the Aryan standard. I could relate, in my own way. I knew you were of mixed race, but I didn’t know you hadn’t grown up with other brown people. I can’t even imagine what it must be like not to have many mirrors. I grew up with bananas, coconuts and oreos, and I found it ironic that the parents of these kids—the ones who supposedly brought them to the US to have a “better life”—were the ones calling them those names.
And what about Bob? I was aware of him in Pigeons, as well. I find it interesting that we now have a mixed-race president in the US who spent much of his life being called “Barry”, and could have stuck with that, if he wanted to. Finally, I must mention Gert from TGTTPOACS. In her, you dealt with gender stereotyping in games, as well (which you’ve mentioned), and I found her a refreshing, believable change from those…other kinds of women in games. In my opinion, you have more than adequately completed your assignment. Thank you!
I read that post, Muse. I’m glad you got to live in an environment of such diversity; it really is a privilege to learn to become aware of the world around you at such an early age.
Also, I’m glad you got the point about Phlegmwad. I was hoping the message wasn’t terribly obscure. And regarding gender stereotyping, that may be a subject of another Round Table post, if I get around to writing one.
You know Kiddo that I’m not very articulate and have a hard time conveying my ideas to words but, well, you’ll just have to deal with me for a moment.
When I was very young I lived in Eastern Texas not far from the coast. This area was one of the most diverse in the US with a combination of English and French speaking European Americans, Mexican, Creole, Indian Creole (called Red-Bones for some reason), Germans, and a lot of immigrant people from the turn of the 19th Century. In the early 70s there was no socialization between the Caucasians and the other groups. It was like that except for the lower working poor that I humbly get my genetics from.
When I got out of school I would stay with a Jamaican lady who knew the truth about people. People are like milk. You know the cream will rise to the top no matter how hard try to stir it in, and without the milk it wouldn’t exist at all.
I really do not understand why a privileged person as you call yourself would have any mixed feelings about your place in life, what matters is how you present yourself to others. It doesn’t matter if you are a White billionaire or an Indian street beggar as long as you are honest and do not begrudge others who have made an honest living(Yes, I used honest twice). It might sound a little Eastern Philosophical mixed with My Main Man Jiddu but it has brought me a stronger sense of peace with myself and others.
Might have gotten a little off topic but, oh well, you know how I get.
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[...] from Deirdra’s post “Privilege, Racism, and One Person’s Story”, April 6, [...]