IF Writing Month Wrapup
I was a little preoccupied last week, so I didn’t participate in the fourth and final week of IF Writing month, where the assignment was to implement a new verb, and get your game beta-tested. However, I nevertheless did get a lot out of the preceding three weeks, to the point that I’m now starting to flesh out an idea for a slightly bigger game that I can enter into a competition. The Annual IFComp looks like my best bet in terms of getting exposure, though Rikard also suggested the IF Art Show, which I’m also considering.
For those of you who prefer my point-and-click graphical adventure stuff, don’t worry; I won’t be abandoning GUIs and crazy artwork for good. I’m simply expanding my horizons a little bit, and my hope is that I’ll be able to design better graphical games the more I learn about what people have been doing in the IF community as of late. It is, after all, the community that’s produced the best examples of interactive storytelling I’ve seen over the past several years. IMHO, of course.
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