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	<title>Comments on: Ghost World: An Imaginary Adventure Game</title>
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	<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/</link>
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		<title>By: David Sahlin</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21147</link>
		<dc:creator>David Sahlin</dc:creator>
		<pubDate>Sun, 01 Feb 2009 16:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21147</guid>
		<description>When I was in college, one of the last classes I took was one on comics and graphic novels.   We compared Ghost World to the movie, and if we were to then compare it to the suggested game, I still think most of the class wouldn&#039;t really &#039;get it.&#039;

Maybe that&#039;s why it&#039;s at abondonia, now.  Still a wonderful choice though - I can really picture the stalking scene as being absolutely hilarious to play.

Good luck with the Pride and Prejudice mechanic.  I look forward to seeing what you come up with.</description>
		<content:encoded><![CDATA[<p>When I was in college, one of the last classes I took was one on comics and graphic novels.   We compared Ghost World to the movie, and if we were to then compare it to the suggested game, I still think most of the class wouldn&#8217;t really &#8216;get it.&#8217;</p>
<p>Maybe that&#8217;s why it&#8217;s at abondonia, now.  Still a wonderful choice though &#8211; I can really picture the stalking scene as being absolutely hilarious to play.</p>
<p>Good luck with the Pride and Prejudice mechanic.  I look forward to seeing what you come up with.</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21123</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sun, 01 Feb 2009 02:28:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21123</guid>
		<description>I&#039;d argue that something like microwaving a hamster doesn&#039;t necessarily &quot;have very little to do with the story&quot;; it has little to do with the &lt;i&gt;plot&lt;/i&gt;, sure, but it does say a lot about the character you&#039;re playing.

I&#039;m thinking that for a GW game, there&#039;d probably be a lot more dialogue puzzles than inventory puzzles. Don&#039;t have anything specific for a classmate-avoiding example in mind at this very moment, but if I think of anything, I&#039;ll get back to you!

And, I think it&#039;s fine if you&#039;ve only seen the movie. Its plot is a little different from the graphic novel, but the main themes -- which are the main concern of this exercise -- remain intact.</description>
		<content:encoded><![CDATA[<p>I&#8217;d argue that something like microwaving a hamster doesn&#8217;t necessarily &#8220;have very little to do with the story&#8221;; it has little to do with the <i>plot</i>, sure, but it does say a lot about the character you&#8217;re playing.</p>
<p>I&#8217;m thinking that for a GW game, there&#8217;d probably be a lot more dialogue puzzles than inventory puzzles. Don&#8217;t have anything specific for a classmate-avoiding example in mind at this very moment, but if I think of anything, I&#8217;ll get back to you!</p>
<p>And, I think it&#8217;s fine if you&#8217;ve only seen the movie. Its plot is a little different from the graphic novel, but the main themes &#8212; which are the main concern of this exercise &#8212; remain intact.</p>
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		<title>By: Krystian Majewski</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21121</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 31 Jan 2009 23:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21121</guid>
		<description>The main problem I always had with adventure games was that the puzzles often had very little to do with the story. I mean - you were putting hamsters in microwave oven but that didn&#039;t really had anything to do with stopping world domination. In a crazy game like Day of the Tentacle or Sam &amp; Max, you won&#039;t notice but as soon as the game&#039;s story becomes serious, the split often becomes apparent.

Do you thought about how exactly the challenges of the game would play out? How would you &quot;avoiding various overly perky former classmates&quot;

(disclaimer: I haven&#039;t read the book, only saw the movie - is this bad?)</description>
		<content:encoded><![CDATA[<p>The main problem I always had with adventure games was that the puzzles often had very little to do with the story. I mean &#8211; you were putting hamsters in microwave oven but that didn&#8217;t really had anything to do with stopping world domination. In a crazy game like Day of the Tentacle or Sam &amp; Max, you won&#8217;t notice but as soon as the game&#8217;s story becomes serious, the split often becomes apparent.</p>
<p>Do you thought about how exactly the challenges of the game would play out? How would you &#8220;avoiding various overly perky former classmates&#8221;</p>
<p>(disclaimer: I haven&#8217;t read the book, only saw the movie &#8211; is this bad?)</p>
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		<title>By: January &#8216;09 Round Table - Updated 01-27 : Man Bytes Blog</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21022</link>
		<dc:creator>January &#8216;09 Round Table - Updated 01-27 : Man Bytes Blog</dc:creator>
		<pubDate>Tue, 27 Jan 2009 13:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21022</guid>
		<description>[...] Jan. 26 - The eponymous Deirdra joins us with a game I&#8217;d really like to see her create in Ghost World: An Imaginary Adventure Game. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jan. 26 &#8211; The eponymous Deirdra joins us with a game I&#8217;d really like to see her create in Ghost World: An Imaginary Adventure Game. [...]</p>
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		<title>By: Corvus</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21021</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Tue, 27 Jan 2009 13:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21021</guid>
		<description>Sounds like a great approach, Deirdra.

John, be sure to use the drop down box at the bottom of this post and check out ihobo&#039;s pre-imagining of &lt;i&gt;Pride &amp; Prejudice&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Sounds like a great approach, Deirdra.</p>
<p>John, be sure to use the drop down box at the bottom of this post and check out ihobo&#8217;s pre-imagining of <i>Pride &amp; Prejudice</i>.</p>
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		<title>By: John</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21018</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 27 Jan 2009 07:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21018</guid>
		<description>Gosh darn it, &lt;i&gt;I&lt;/i&gt; wanted to make a game out of &lt;i&gt;Pride &amp; Prejudice!&lt;/i&gt;

Though I must admit, one of my favorites books became so because there was a game based on it: &lt;i&gt;Neuromancer.&lt;/i&gt; Never would&#039;ve discovered the book if not for the game.</description>
		<content:encoded><![CDATA[<p>Gosh darn it, <i>I</i> wanted to make a game out of <i>Pride &amp; Prejudice!</i></p>
<p>Though I must admit, one of my favorites books became so because there was a game based on it: <i>Neuromancer.</i> Never would&#8217;ve discovered the book if not for the game.</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21013</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Mon, 26 Jan 2009 23:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21013</guid>
		<description>Nice to see you again, Rikard. :)</description>
		<content:encoded><![CDATA[<p>Nice to see you again, Rikard. <img src='http://www.deirdrakiai.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Rikard</title>
		<link>http://www.deirdrakiai.com/2009/01/26/ghost-world-an-imaginary-adventure-game/comment-page-1/#comment-21012</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Mon, 26 Jan 2009 22:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=303#comment-21012</guid>
		<description>Les Mis is finished? Cool. (I&#039;ve been out of touch with the adventuring community for a while now.)</description>
		<content:encoded><![CDATA[<p>Les Mis is finished? Cool. (I&#8217;ve been out of touch with the adventuring community for a while now.)</p>
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