Archive for January 26th, 2009

Ghost World: An Imaginary Adventure Game

This month’s Round Table topic asks us the following question: “What would your favorite piece of literature look like if it had been created as a game first?” Before I begin to answer this question, I just want to recommend that you go and read some of the other entries, which are undoubtedly way better than mine, particularly my favourite: Chris Bateman’s ludic re-imagining of Pride and Prejudice, which I’d love to actually play someday. I also want to recommend, for those of you interested in this topic, checking out Enter The Story, which is an actual project that aims to adapt classic literature into game form. The first episode, based on Les Miserables, is already available… which reminds me, I’m supposed to be writing a review for it. That’ll come soon, I promise.

Now, as for my own thought experiment, I’m going to select a piece of literature that’s not necessarily my all-time favourite [1] but I find it fascinating to think about nevertheless because its central conflict is one that I’ve never seen portrayed in a game before, even though it rings truer to me than your typical “save the world from evil” plot. Essentially, it is a simple story about two friends who drift apart as they transition from adolescence to adulthood.

But wait! There’s more…

Footnotes:
  1. I’m not even sure what my favourite is, to be honest. It varies depending on my state of mind.
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