Archive for January, 2009

Ghost World: An Imaginary Adventure Game

This month’s Round Table topic asks us the following question: “What would your favorite piece of literature look like if it had been created as a game first?” Before I begin to answer this question, I just want to recommend that you go and read some of the other entries, which are undoubtedly way better than mine, particularly my favourite: Chris Bateman’s ludic re-imagining of Pride and Prejudice, which I’d love to actually play someday. I also want to recommend, for those of you interested in this topic, checking out Enter The Story, which is an actual project that aims to adapt classic literature into game form. The first episode, based on Les Miserables, is already available… which reminds me, I’m supposed to be writing a review for it. That’ll come soon, I promise.

Now, as for my own thought experiment, I’m going to select a piece of literature that’s not necessarily my all-time favourite [1] but I find it fascinating to think about nevertheless because its central conflict is one that I’ve never seen portrayed in a game before, even though it rings truer to me than your typical “save the world from evil” plot. Essentially, it is a simple story about two friends who drift apart as they transition from adolescence to adulthood.

But wait! There’s more…

Footnotes:
  1. I’m not even sure what my favourite is, to be honest. It varies depending on my state of mind.
8 comments.

Resonate With Me

Hi, everyone. How are things? Hope those of you who had holidays over the past couple of weeks came out of them relaxed and rejuvenated, and that you weren’t sick the entire time like I was.

Anyway, in case you missed it, I’ve taken on yet another indie game development gig, this time writing some dialogue for Vince Twelve’s upcoming title Resonance. Some of you may recall that I previously gave high praise to his last game, What Linus Bruckman Sees When His Eyes Are Closed, and this next one promises to be even more innovative. I definitely recommend reading Vince’s developer diaries, if you haven’t already, if you want to know what it’s all about. I’m very impressed by what I’ve seen so far, and look forward to helping make the final product even more awesome. Or something.

5 comments.