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- New bowtie, which I just learned to tie all by myself. http://t.co/esR5goPq 14 hrs ago
- I subscribe to the "learn only what you need to" philosophy of videogame programming. 22 hrs ago
- Today, I finally broke out of my Groundhog Day loop, learning many valuable lessons in the process. Also, I'm actually out of coffee today. 1 day ago
- Reading about impostor syndrome always makes me think "wait, what if I don't have impostor syndrome, but am actually an impostor?" 1 day ago
- The cutest robot I've ever drawn: http://t.co/hzJbDzcb 3 days ago
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Monthly Archives: October 2008
More Musings on Games as Art
There are video games that exist purely as mechanics, as systems. They inherit many of their characteristics from board games, card games, puzzles, and sports. I have been known to enjoy many of these kinds of games, and to play … Continue reading
Posted in Blog Posts
2 Comments
They do what I do, but better, and with nothing but text…
I’m home sick with a bad cold this weekend, so I’ve been spending the better part of my day relaxing at my desk and playing a few selected games from the 2008 Interactive Fiction Competition. Though I have played IF … Continue reading
Posted in Blog Posts
8 Comments
Games as Art as Destigmatisation
Regarding the whole “games as art” movement, I’ve noticed that what several of its proponents want is for games as they exist today to be considered as “art” by the mainstream. What this really means is that they want cultural … Continue reading
Posted in Blog Posts
18 Comments
You say “isolation” like it’s a bad thing!
I’ve been really liking the Blogs of the Round Table topics these past few months, so here’s yet another one I’m going to respond to. This month, Corvus is asking us to share our early experiences of playing games with … Continue reading
Posted in Blog Posts
3 Comments