A Chilly Diversion for Magnetic Individuals

August 24th, 2008

I played through the first episode of Strong Bad’s Cool Game for Attractive People last week, and was pleasantly surprised by it. Granted, my motivation to play was more to do with wanting to see what my former colleague Mark Darin was up to than with being a fan of Homestar Runner — although I did enjoy a few Teen Girl Squad movies back in the day, I’ve never been a devout follower of the site. Still, I found the writing reasonably clever and the art style delightfully iconic. Mark did a lovely job as lead designer; despite the fact that there was a slightly confusing backwards puzzle at the start, I was never stuck in the game for very long, and enjoyed having silly minigames to poke at in the meantime. [1] All in all, it was a good couple of hours of fun, and I wait for the next episodes in anticipation.

One thing I noticed, however, was how much my enjoyment of this particular game stemmed from having played it on the Wii. Unlike titles such as Zack & Wiki, the gameplay proper was exactly identical to the PC version, and there was a decided lack of Wiimote gesture-based gimmickiness. Yet, the fact that I was sitting on a couch with a remote-like object in my hand psychologically impacted me in such a way that I was far more willing to sit back and watch the fully-voiced dialogues and cutscenes in their entirety than I generally am when I’m playing a game on the computer. I didn’t even turn on subtitles, which, as I’m sure I’ve implied before, is very unusual of me, even in games of similar quality in terms of voice acting.

What I’ve learned from this revelation, as a result, is that I need to pay more attention to the affordances of whatever medium I’m designing gameplay for. When I use a computer, I’m accustomed to continuously interacting with it. When I watch television, I’m conditioned to be somewhat more passive. Since I spend more time writing PC games than console games, the whole idea of always giving the player something to do becomes far more important. Hmm…

Footnotes:
  1. Ron, on the other hand, complained vehemently about not knowing what to do, most likely due to the aforementioned backwards puzzle. Hence, your own mileage may vary.

Comments for “A Chilly Diversion for Magnetic Individuals”

  1. Mory Buckman Says:

    I tend to do TV-like things on a PC and PC-like things on a TV. (For instance, I download TV shows onto my computer, then browse the web on my Wii.) So for me the only difference between a console and a computer is that I expect the console to consistently and effortlessly function, without crashes and the like.

  2. Rikard Says:

    Mory: I have a Mac for that instead of a console. ;)

    I’ve never had a console, so I can’t comment on the difference. (I don’t even have a TV, but I do have a TV antenna connected to my PC.)

    Maybe I should try the game. But I don’t have the time now, so it’ll have to wait.

  3. The Management Says:

    If I’m doing TV-like things on my computer, I tend to do so while sitting as far away from the screen as I would an actual TV. (Which is why I’m not into the whole YouTube thing so much.) It’s hard to do the same when you have to control your player characters with a mouse and/or keyboard.

    Granted, gamepads make it easier, but not for point-and-click games…

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