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	<title>Comments on: Designer&#8217;s Block</title>
	<atom:link href="http://www.deirdrakiai.com/2008/08/13/designers-block/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.deirdrakiai.com/2008/08/13/designers-block/</link>
	<description>videogame development from the margins</description>
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		<title>By: MusEditions</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15868</link>
		<dc:creator>MusEditions</dc:creator>
		<pubDate>Fri, 15 Aug 2008 21:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15868</guid>
		<description>Oops, I meant &quot;semi-loner&quot;, not &quot;loaner&quot;. (typos, sheesh!) I did not mean to imply I would semi-loan you or your readers anything. Although, who knows what the future holds?</description>
		<content:encoded><![CDATA[<p>Oops, I meant &#8220;semi-loner&#8221;, not &#8220;loaner&#8221;. (typos, sheesh!) I did not mean to imply I would semi-loan you or your readers anything. Although, who knows what the future holds?</p>
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		<title>By: Mory Buckman</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15854</link>
		<dc:creator>Mory Buckman</dc:creator>
		<pubDate>Fri, 15 Aug 2008 16:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15854</guid>
		<description>Play a lot of games you don&#039;t like, watch a lot of movies you don&#039;t like, read a lot of books you don&#039;t like. Then you&#039;ll have hundreds of ideas for better stories than they had.</description>
		<content:encoded><![CDATA[<p>Play a lot of games you don&#8217;t like, watch a lot of movies you don&#8217;t like, read a lot of books you don&#8217;t like. Then you&#8217;ll have hundreds of ideas for better stories than they had.</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15842</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Fri, 15 Aug 2008 06:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15842</guid>
		<description>I can&#039;t really talk about DeathSpank in too much detail. NDAs and stuff, you know.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t really talk about DeathSpank in too much detail. NDAs and stuff, you know.</p>
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		<title>By: Cyrus</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15840</link>
		<dc:creator>Cyrus</dc:creator>
		<pubDate>Fri, 15 Aug 2008 05:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15840</guid>
		<description>About DeathSpank... will it have that &quot;gameworld-exploring&quot; approach?</description>
		<content:encoded><![CDATA[<p>About DeathSpank&#8230; will it have that &#8220;gameworld-exploring&#8221; approach?</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15817</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 14 Aug 2008 17:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15817</guid>
		<description>Max: I will indeed be coming to PAX, and lunch sounds absolutely fabulous.

Cyrus: Sorry if my wording didn&#039;t come out clearly in my last post. Feeling inspired to create something doesn&#039;t necessarily mean I&#039;m able to follow through with it. Also, I should point out that I don&#039;t want to create a &quot;Last Express-styled project&quot;; rather, I&#039;d like to use some of its most effective gameplay mechanics in a new story of my own. I just don&#039;t know what that story is yet.

Muse: Thank you.</description>
		<content:encoded><![CDATA[<p>Max: I will indeed be coming to PAX, and lunch sounds absolutely fabulous.</p>
<p>Cyrus: Sorry if my wording didn&#8217;t come out clearly in my last post. Feeling inspired to create something doesn&#8217;t necessarily mean I&#8217;m able to follow through with it. Also, I should point out that I don&#8217;t want to create a &#8220;Last Express-styled project&#8221;; rather, I&#8217;d like to use some of its most effective gameplay mechanics in a new story of my own. I just don&#8217;t know what that story is yet.</p>
<p>Muse: Thank you.</p>
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		<title>By: MusEditions</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15802</link>
		<dc:creator>MusEditions</dc:creator>
		<pubDate>Thu, 14 Aug 2008 07:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15802</guid>
		<description>It would certainly be my preference that you didn&#039;t remake your older games. They are great as they are, and I like your idea of a time capsule. Good you have that teamwork going on there. As a fellow semi-loaner I understand that need for balance between alone time and collaboration. It interests me that you find it hard to find a story you can &quot;stick with&quot;. Story is so important, and I hadn&#039;t thought of this before, but as the designer I&#039;d imagine you&#039;d want to like the story and characters as much when you finally put them to bed as you did when you started.</description>
		<content:encoded><![CDATA[<p>It would certainly be my preference that you didn&#8217;t remake your older games. They are great as they are, and I like your idea of a time capsule. Good you have that teamwork going on there. As a fellow semi-loaner I understand that need for balance between alone time and collaboration. It interests me that you find it hard to find a story you can &#8220;stick with&#8221;. Story is so important, and I hadn&#8217;t thought of this before, but as the designer I&#8217;d imagine you&#8217;d want to like the story and characters as much when you finally put them to bed as you did when you started.</p>
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		<title>By: Cyrus</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15800</link>
		<dc:creator>Cyrus</dc:creator>
		<pubDate>Thu, 14 Aug 2008 06:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15800</guid>
		<description>And what&#039;s about your Last Express-styled project?</description>
		<content:encoded><![CDATA[<p>And what&#8217;s about your Last Express-styled project?</p>
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		<title>By: Max Battcher</title>
		<link>http://www.deirdrakiai.com/2008/08/13/designers-block/comment-page-1/#comment-15798</link>
		<dc:creator>Max Battcher</dc:creator>
		<pubDate>Thu, 14 Aug 2008 05:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=167#comment-15798</guid>
		<description>Deirdra, you have outshone so many others in the solo department that you should need no ego-boost to motivate you past your current crisis...  But those of us with less talent may thank you for showing such human and humble conditions, just like the rest of us.  :-P

Anyway, writer&#039;s block will pass, just don&#039;t dwell on it and consume your mind with fine distractions and eventually the writer&#039;s block shall destroy itself in boredom leaving you with more work than you know what to do with...

PS...  If you&#039;re heading to PAX again this year we should set up Lunch or something!</description>
		<content:encoded><![CDATA[<p>Deirdra, you have outshone so many others in the solo department that you should need no ego-boost to motivate you past your current crisis&#8230;  But those of us with less talent may thank you for showing such human and humble conditions, just like the rest of us.  <img src='http://www.deirdrakiai.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
<p>Anyway, writer&#8217;s block will pass, just don&#8217;t dwell on it and consume your mind with fine distractions and eventually the writer&#8217;s block shall destroy itself in boredom leaving you with more work than you know what to do with&#8230;</p>
<p>PS&#8230;  If you&#8217;re heading to PAX again this year we should set up Lunch or something!</p>
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