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	<title>Comments on: How is a game different from a movie?</title>
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	<link>http://www.deirdrakiai.com/2008/05/10/how-is-a-game-different-from-a-movie/</link>
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		<title>By: MusEditions</title>
		<link>http://www.deirdrakiai.com/2008/05/10/how-is-a-game-different-from-a-movie/comment-page-1/#comment-14190</link>
		<dc:creator>MusEditions</dc:creator>
		<pubDate>Thu, 22 May 2008 23:42:30 +0000</pubDate>
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		<description>The very best movies draw me in, but they have to be the very best.  I agree wholeheartedly that AGs really must have a great storyline (or 4) to interest me.   Puzzles are great, and all, but the best games make them almost like something you&#039;d have to solve in real life to get to your goal. TGTTPOACS was especially good this way, and I loved the conversation-based Pigeons, too.  We might actually have such conversations in real life, and how we conduct our conversations can have lasting impact upon our reality.
I know a lot of gamers get frustrated when environments have many clickable features which don&#039;t advance the game, but rather just enhance the environment, but I love this.  I even wandered around MYST island looking at things, and I loved exploring in Mysterious Journey, and in the Youkol village in Syberia II.
And as for photorealism:  go outside and be real, instead! Yeah! I did like the movies in Zork Nemesis, because they were flashbacks which took me to the time when import events happened, but if these things are not done well they can seem disjointed.  All in all a fascinating project you&#039;ve got going here.  Looking forward to it!</description>
		<content:encoded><![CDATA[<p>The very best movies draw me in, but they have to be the very best.  I agree wholeheartedly that AGs really must have a great storyline (or 4) to interest me.   Puzzles are great, and all, but the best games make them almost like something you&#8217;d have to solve in real life to get to your goal. TGTTPOACS was especially good this way, and I loved the conversation-based Pigeons, too.  We might actually have such conversations in real life, and how we conduct our conversations can have lasting impact upon our reality.<br />
I know a lot of gamers get frustrated when environments have many clickable features which don&#8217;t advance the game, but rather just enhance the environment, but I love this.  I even wandered around MYST island looking at things, and I loved exploring in Mysterious Journey, and in the Youkol village in Syberia II.<br />
And as for photorealism:  go outside and be real, instead! Yeah! I did like the movies in Zork Nemesis, because they were flashbacks which took me to the time when import events happened, but if these things are not done well they can seem disjointed.  All in all a fascinating project you&#8217;ve got going here.  Looking forward to it!</p>
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		<title>By: Lee Edward McIlmoyle</title>
		<link>http://www.deirdrakiai.com/2008/05/10/how-is-a-game-different-from-a-movie/comment-page-1/#comment-14151</link>
		<dc:creator>Lee Edward McIlmoyle</dc:creator>
		<pubDate>Mon, 19 May 2008 23:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=141#comment-14151</guid>
		<description>Wouldn&#039;t it be nice if we could easily implement a dynamic drama generation system, so that folks could simply go to place, interact with things that interest them, and get caught up in whatever intrigues each thread entailed. You wouldn&#039;t have to wait for things to happen to you just to get some adventure n your life. You chould just go out exploring somewhere you haven&#039;t been before and have a new adventure, which perhaps even builds on a deeper story that hasn&#039;t emerged yet.</description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t it be nice if we could easily implement a dynamic drama generation system, so that folks could simply go to place, interact with things that interest them, and get caught up in whatever intrigues each thread entailed. You wouldn&#8217;t have to wait for things to happen to you just to get some adventure n your life. You chould just go out exploring somewhere you haven&#8217;t been before and have a new adventure, which perhaps even builds on a deeper story that hasn&#8217;t emerged yet.</p>
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		<title>By: Rikard</title>
		<link>http://www.deirdrakiai.com/2008/05/10/how-is-a-game-different-from-a-movie/comment-page-1/#comment-14132</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Fri, 16 May 2008 15:44:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=141#comment-14132</guid>
		<description>:)</description>
		<content:encoded><![CDATA[<p> <img src='http://www.deirdrakiai.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Cyrus</title>
		<link>http://www.deirdrakiai.com/2008/05/10/how-is-a-game-different-from-a-movie/comment-page-1/#comment-14119</link>
		<dc:creator>Cyrus</dc:creator>
		<pubDate>Thu, 15 May 2008 11:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=141#comment-14119</guid>
		<description>When are you planning the release?</description>
		<content:encoded><![CDATA[<p>When are you planning the release?</p>
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		<title>By: BiggerJ</title>
		<link>http://www.deirdrakiai.com/2008/05/10/how-is-a-game-different-from-a-movie/comment-page-1/#comment-14118</link>
		<dc:creator>BiggerJ</dc:creator>
		<pubDate>Thu, 15 May 2008 08:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/?p=141#comment-14118</guid>
		<description>Maybe you could keep people posted on DREAMING&#039;s progress with a meter showing how many scenes have been completed.

Since this is one of your more personal projects, will the player character be good ol&#039; Child of the Warriors? I kind of like her.</description>
		<content:encoded><![CDATA[<p>Maybe you could keep people posted on DREAMING&#8217;s progress with a meter showing how many scenes have been completed.</p>
<p>Since this is one of your more personal projects, will the player character be good ol&#8217; Child of the Warriors? I kind of like her.</p>
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