So, where’s all this artwork going, anyway?
I’ve received nine submissions to my call for artwork so far, with a small handful of others who’ve said they plan to contribute as well. I have to admit, this is a lot more than I expected, though I suspect the project in question will be better for it — the more places to explore, the better, right? Anyway, given that so many people seem to be intrigued, I thought I’d talk a little bit about what this thing’s all about, and what you all can expect. [1]
The game’s another one of those not-really-a-game games I’ve been tinkering with lately. It’s a series of disjoint interactive conversational vignettes that all make up a single dream sequence. These vignettes are randomized into a different order each playthrough, highlighting the absence of a coherent, author-generated plot progression. Instead, much like dreams themselves, the plot becomes a creation of the player, who pieces what they’ve just seen into their own personal narrative. They have no control over the images presented to them, but it’s up to them to decide what they mean.
- I won’t have this luxury once I’m working on games that have NDAs attached to them, so I’d better take advantage of it while I still can! ↩