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	<title>Comments on: Introducing Stage!</title>
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	<link>http://www.deirdrakiai.com/2008/02/06/introducing-stage/</link>
	<description>videogame development from the margins</description>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2008/02/06/introducing-stage/comment-page-1/#comment-10639</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 07 Feb 2008 19:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2008/02/06/introducing-stage/#comment-10639</guid>
		<description>Rikard: I suppose I could go into a lengthy BS-filled feminist analysis as to why women are harder to draw than men, but I don&#039;t feel like it. Glad you&#039;re finding the game-thus-far interesting, in any case.

Muse: I&#039;ll be sure to write more about the design process, then. And I find it awesome that you&#039;re from San Francisco. It&#039;s a great city.</description>
		<content:encoded><![CDATA[<p>Rikard: I suppose I could go into a lengthy BS-filled feminist analysis as to why women are harder to draw than men, but I don&#8217;t feel like it. Glad you&#8217;re finding the game-thus-far interesting, in any case.</p>
<p>Muse: I&#8217;ll be sure to write more about the design process, then. And I find it awesome that you&#8217;re from San Francisco. It&#8217;s a great city.</p>
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		<title>By: MusEditions</title>
		<link>http://www.deirdrakiai.com/2008/02/06/introducing-stage/comment-page-1/#comment-10606</link>
		<dc:creator>MusEditions</dc:creator>
		<pubDate>Wed, 06 Feb 2008 22:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2008/02/06/introducing-stage/#comment-10606</guid>
		<description>I AM excited. This sounds different, creative, and fascinating.  Many of us have been in plays, amateur or otherwise and can relate.  Wanna play now.  Thanks for the link to the article.  It was, indeed, lengthy.  The author makes some great points about restrictions in exploring environments, such as in one of my favorites, Syberia.  I was as frustrated as anyone when walking down the street and not being able to visit any location I choose.  Still, it&#039;s a balance.  Is the designer going to spend months drawing rooms which don&#039;t propel the storyline?  I wonder why the author is insistent on facial expressions?  I think you and others convey emotional intensity very well in dialogue and situation.  That said, I&#039;m looking forward to the branching dialogue in this project.  I&#039;m a big fan of branching storylines, and I know not everyone is.  And you&#039;ll be showing the character&#039;s mental states!  Wahoo!  Having many mental states myself, I&#039;ll look forward to interacting with those of the characters.  Thanks for the screenshot of the Cayra evolution.  It&#039;s fascinating for us non-designers to get a peek into the process.
I will think of you as you spend time in my hometown, San Francisco.  Looks to be a great conference.</description>
		<content:encoded><![CDATA[<p>I AM excited. This sounds different, creative, and fascinating.  Many of us have been in plays, amateur or otherwise and can relate.  Wanna play now.  Thanks for the link to the article.  It was, indeed, lengthy.  The author makes some great points about restrictions in exploring environments, such as in one of my favorites, Syberia.  I was as frustrated as anyone when walking down the street and not being able to visit any location I choose.  Still, it&#8217;s a balance.  Is the designer going to spend months drawing rooms which don&#8217;t propel the storyline?  I wonder why the author is insistent on facial expressions?  I think you and others convey emotional intensity very well in dialogue and situation.  That said, I&#8217;m looking forward to the branching dialogue in this project.  I&#8217;m a big fan of branching storylines, and I know not everyone is.  And you&#8217;ll be showing the character&#8217;s mental states!  Wahoo!  Having many mental states myself, I&#8217;ll look forward to interacting with those of the characters.  Thanks for the screenshot of the Cayra evolution.  It&#8217;s fascinating for us non-designers to get a peek into the process.<br />
I will think of you as you spend time in my hometown, San Francisco.  Looks to be a great conference.</p>
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		<title>By: Rikard</title>
		<link>http://www.deirdrakiai.com/2008/02/06/introducing-stage/comment-page-1/#comment-10598</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Wed, 06 Feb 2008 20:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2008/02/06/introducing-stage/#comment-10598</guid>
		<description>GDC - I wish I could go, it&#039;d probably be interesting, but no.

As for the game, I&#039;ll be looking forward to it with interest (as usual).

I like the look of the male character (Eric?)! What is it with females that make them harder to draw? Carla&#039;s head looks strange.</description>
		<content:encoded><![CDATA[<p>GDC &#8211; I wish I could go, it&#8217;d probably be interesting, but no.</p>
<p>As for the game, I&#8217;ll be looking forward to it with interest (as usual).</p>
<p>I like the look of the male character (Eric?)! What is it with females that make them harder to draw? Carla&#8217;s head looks strange.</p>
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