January 21st, 2008
First off, I’ve written a review of Zack & Wiki: Quest for Barbaros’ Treasure over at Adventure Gamers, which I recommend you all check out. As you can see, I wasn’t all too impressed with the game as a whole, cohesive unit, but I see it as a very important game nevertheless, as it’s the first adventure game ever to feature Wii-exclusive motion sensitive gameplay, and might just be worth checking out just for that reason. I’m being very optimistic and hoping that someday, we might just see games with the same kind of gameplay, but better stories and themes.
Also, some guy decided to interview me, and the eager survey-taking side of me kindly obliged. Yay.
January 16th, 2008
I see it’s been almost a month since my last post, so in an attempt not to sound like one of those people who only blogs about never updating their blog, I’ll instead share with you a few tidbits that have been preoccupying me for this past little while.
First off, I’ve been reading a bit. Recently, I’ve finished Persuasive Games by Ian Bogost, which was not only an interesting read, but also very useful in providing me with practical knowledge to inspire me in my own work. As well, I picked up Good Girls And Wicked Witches: Women in Disney’s Feature Animation, which appears to be a feminist critique of Disney movies. I’ve only just started, but so far, I’m very intrigued.
As for games, I’ve been spending a lot of time with my DS lately, as I managed to finally get around to playing the third installment of Phoenix Wright, as well as Hotel Dusk. Neither are particularly epic in scope, but both are very charming, engrossing, lovable, and just plain fun, and that’s more than good enough for me.
As for games I’m working on, I’ve got a thing or two in the works at the moment, but nothing I’m particularly ready to divulge as of yet. In the meantime, did you know that Chivalry recently got mentioned on Play This Thing! and Rock, Paper, Shotgun? I think this bodes well, as it signifies that the game is finally starting to get itself exposed to gamers at large, rather than just the adventure gaming community. Now, I only hope that said gamers will find something to like in it…