Chivalry is Reviewed
The first-ever (I think) review of Chivalry is Not Dead has been posted by my anonymous musician/philosopher friend over at MusEditions. Unlike the majority of feedback I’ve gotten about the game so far, s/he (I’m not exactly sure at this point) really really seems to get what it was all about, and this pleases me; as I briefly mentioned in my last post, I was worried that the real meaning behind the game went completely over people’s heads. However, now I can rest assured that at least someone got it, so it’s all good. Woot.
Somewhat relatedly, yesterday, I managed to get around to playing a little Flash game called Move or Die (which was apparently released more than two years ago, but somehow got missed by me). It’s more like a movie with branching paths than anything else, and sort of does similar things to what Chivalry attempts, yet it’s more goal-oriented in that there are clear-cut good and bad endings rather than slightly more ambiguous ones, and seems to be a teaching tool of sorts in the art of negotiation and persuasion. Still, I do think it’s a good step in the kinds of directions my work is heading in, and I like the art direction too; it reminds me very much of the crazy rotoscopery of Waking Life, one of my favourite movies. Definitely recommended playing.
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