Surprise! I’ve written another game!

November 23rd, 2007

I know, I know, it’s been so soon since the last one’s been released, but I now have a new game-like thing up for download! It’s called “Pigeons in the Park”, and it essentially consists of two strangers having a conversation on a park bench. It’s very short, along the lines of “When We Were Kids”, but completely puzzleless. And it’s incredibly cute, if I do say so myself. Download!

But wait, there's more! »

Chivalry is Reviewed

November 9th, 2007

The first-ever (I think) review of Chivalry is Not Dead has been posted by my anonymous musician/philosopher friend over at MusEditions. Unlike the majority of feedback I’ve gotten about the game so far, s/he (I’m not exactly sure at this point) really really seems to get what it was all about, and this pleases me; as I briefly mentioned in my last post, I was worried that the real meaning behind the game went completely over people’s heads. However, now I can rest assured that at least someone got it, so it’s all good. Woot.

Somewhat relatedly, yesterday, I managed to get around to playing a little Flash game called Move or Die (which was apparently released more than two years ago, but somehow got missed by me). It’s more like a movie with branching paths than anything else, and sort of does similar things to what Chivalry attempts, yet it’s more goal-oriented in that there are clear-cut good and bad endings rather than slightly more ambiguous ones, and seems to be a teaching tool of sorts in the art of negotiation and persuasion. Still, I do think it’s a good step in the kinds of directions my work is heading in, and I like the art direction too; it reminds me very much of the crazy rotoscopery of Waking Life, one of my favourite movies. Definitely recommended playing.