You were right - the lack of backgrounds didn’t bother me at all when I played the game. If I hadn’t looked at the screenshots, I probably wouldn’t even have noticed.
I’m still not at all convinced that multiple paths is a good idea, but I enjoyed it. There are not many games that give us the opportunity to sing along.
I should clarify the above comment. I mean that I generally prefer to have a fixed storyline, and that Chivalry hasn’t changed my mind in that regard, so as a game I think I still prefer Cubert. But it was still enjoyable to play, and a bit interesting as an experiment.
Refreshing and inspiring game. The multiple paths and the possibility to steer the game to an end within 2 minutes makes it more of a casual game that you can play again and again when you have some time to spare. I wouldn’t want all my adventures that way (even though my spare time is often limited), but I did enjoy it very much.
Great to hear. Just wish I could have been of more beta-testing help, computer problems and my own lack of bug-finding skill hindered me. Now to get a perfect skill from Lord Horrible for killing the Queen!
Rikard: Yay, glad you weren’t disappointed. And I’m glad you found the experiment interesting, particularly since some experimental games can turn out to be completely not fun at all.
Erwin: Yeah, I wouldn’t want all games to be short, either. But I guess it’s a general thing, too; I wouldn’t want all games to be feature-length, particularly since I don’t have time to play many of them as it is! Variety is great.
Giligan: Hey, don’t worry about it. I think you did great, and some of your comments actually inspired me to put in new features.
October 13th, 2007 at 3:39 am
Played it!
You were right - the lack of backgrounds didn’t bother me at all when I played the game. If I hadn’t looked at the screenshots, I probably wouldn’t even have noticed.
I’m still not at all convinced that multiple paths is a good idea, but I enjoyed it. There are not many games that give us the opportunity to sing along.
October 13th, 2007 at 3:46 am
I should clarify the above comment. I mean that I generally prefer to have a fixed storyline, and that Chivalry hasn’t changed my mind in that regard, so as a game I think I still prefer Cubert. But it was still enjoyable to play, and a bit interesting as an experiment.
October 13th, 2007 at 7:35 am
Refreshing and inspiring game. The multiple paths and the possibility to steer the game to an end within 2 minutes makes it more of a casual game that you can play again and again when you have some time to spare. I wouldn’t want all my adventures that way (even though my spare time is often limited), but I did enjoy it very much.
October 13th, 2007 at 9:27 am
Great to hear. Just wish I could have been of more beta-testing help, computer problems and my own lack of bug-finding skill hindered me. Now to get a perfect skill from Lord Horrible for killing the Queen!
October 13th, 2007 at 11:37 am
Rikard: Yay, glad you weren’t disappointed. And I’m glad you found the experiment interesting, particularly since some experimental games can turn out to be completely not fun at all.
Erwin: Yeah, I wouldn’t want all games to be short, either. But I guess it’s a general thing, too; I wouldn’t want all games to be feature-length, particularly since I don’t have time to play many of them as it is! Variety is great.
Giligan: Hey, don’t worry about it. I think you did great, and some of your comments actually inspired me to put in new features.
October 14th, 2007 at 1:01 am
Yaaaaay!! Here a go to download land!! Yippee!! and congratulations. I’ll come back after I’ve played.
(A fan.)
October 20th, 2007 at 9:06 am
Really great, though not as good as the absolutely legendary tgttpoacs.
December 9th, 2007 at 10:02 am
amazing, hopefully i will write something interesting about it later.