Article-warticle Timesy-wimesy

October 12th, 2007

The game’s going to be ready for public consumption in less than twenty-four hours. If your thumbs are tired from all that twiddling, what better way to pass the time than by checking out the newest Adventure Architect article on art and aesthetics? (Apologies for the alliteration.)

“Conventional wisdom often states that you can’t judge a book by its cover, implying that the ideas and themes behind a work of art are far more deserving of one’s attention than its surface elements. While I do agree with this sentiment to a great extent, this isn’t to say that such surface elements are unworthy of attention altogether; on the contrary, putting a decent amount of thought into a game’s aesthetic style can go a long way in actually enhancing the ideas present within. This article, therefore, will delve into the art direction and interface design of Chivalry is Not Dead.”

Read the rest, and experience what’s behind the prettiness!

Comments for “Article-warticle Timesy-wimesy”

  1. BiggerJ Says:

    How much time would you say is left now? I’d say ‘are we there yet’ were we actually travelling towards a physical destination rather than a metaphorical one.

  2. The Management Says:

    If we were actually travelling towards a physical destination, I’d be saying “we’re here, kids!”

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