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	<title>Comments on: A Verbose Vacation</title>
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		<title>By: Spencer</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6953</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Fri, 05 Oct 2007 02:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6953</guid>
		<description>Sigh... I want to play TLJ but am held back-
1: I am told it has too ****** many ing swear words.  $@%# it!
2: It hates Vista.

Fine, but I can&#039;t play Dreamfall either.  Because it throws blood into the mix.

Why do adventure games DO this?</description>
		<content:encoded><![CDATA[<p>Sigh&#8230; I want to play TLJ but am held back-<br />
1: I am told it has too ****** many ing swear words.  $@%# it!<br />
2: It hates Vista.</p>
<p>Fine, but I can&#8217;t play Dreamfall either.  Because it throws blood into the mix.</p>
<p>Why do adventure games DO this?</p>
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		<title>By: Lee Edward McIlmoyle</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6817</link>
		<dc:creator>Lee Edward McIlmoyle</dc:creator>
		<pubDate>Sun, 30 Sep 2007 03:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6817</guid>
		<description>I think I personally was taken in by the grandeur of the story. it covered so much terrain that by the end, I was breathless. We played through it in about a week or so, having got ten into the habit of playing it for a handful of hours, I playing and Dawn beside me watching and enjoying the show. We actually enjoyed the sarcastic remarks, and felt it added tot eh world in a credible way for this fairly self-absorbed teen adventurer.

Ultimately, I don&#039;t think it revolutionized anything. It more recapitulated all of the things that had made adventure games great up to that point. What it lacked was the freedom of movement that Dreamfall teases you with. But TLJ is so broad and covers so much ground, you feel like you got to explore everything, especially because of those witty observations.

TLJ may not have reinvented the wheel, but it was a really fun ride for Dawn and I, and it hooked my mother too. I hope Dreamfall shows you things that you like too. It ws a strange game to play so soon after TLJ.</description>
		<content:encoded><![CDATA[<p>I think I personally was taken in by the grandeur of the story. it covered so much terrain that by the end, I was breathless. We played through it in about a week or so, having got ten into the habit of playing it for a handful of hours, I playing and Dawn beside me watching and enjoying the show. We actually enjoyed the sarcastic remarks, and felt it added tot eh world in a credible way for this fairly self-absorbed teen adventurer.</p>
<p>Ultimately, I don&#8217;t think it revolutionized anything. It more recapitulated all of the things that had made adventure games great up to that point. What it lacked was the freedom of movement that Dreamfall teases you with. But TLJ is so broad and covers so much ground, you feel like you got to explore everything, especially because of those witty observations.</p>
<p>TLJ may not have reinvented the wheel, but it was a really fun ride for Dawn and I, and it hooked my mother too. I hope Dreamfall shows you things that you like too. It ws a strange game to play so soon after TLJ.</p>
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		<title>By: arca</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6486</link>
		<dc:creator>arca</dc:creator>
		<pubDate>Sat, 15 Sep 2007 20:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6486</guid>
		<description>When I played TLJ I felt a relief that they were still making good adventure games.  I liked it a lot better than Syberia, which left me with a bitter taste in the mouth.  No characters in Syberia were of my liking.  I am especially irked by the protagonist who can be kind or rude in equal measure.  

As for April Ryan, I thought it was great that she was an aspiring artist having trouble finding her art/self.  And the setting of her apartment near school definitely had me hooked.  But then I was disappointed by the repetitiveness of the protagonist&#039;s motivation.  Again we see a girl bored of a life that seems to be full of opportunity (to meet interesting people or learn interesting things) but just isn&#039;t motivated to take advantage of it. And instead of her journey being a consequence of her looking for something that will fulfill her, the journey finds her, and effectively wraps around her subjecting her to a destiny she has not sought.

Why is she suddenly so eager to follow these bread crumbs?  Why is it more interesting to wander about trying to enter a forbidden building or to understand the gibberish some old stranger spoke?  The premise that the only thing that fulfills her is going with the flow and not really understanding why...that premise has been bothering me a lot about protagonists in recent adventure games.  Kate Walker, April Ryan, Zoë Castillo, Ann Smith... All women that find themselves so lost it&#039;s good enough for them to follow someone else&#039;s journey.

I think that as a player, one can empathize with a character&#039;s journey if it is the character herself that chooses to take that journey.  We have plenty of examples of protagonists who seek their own journey.   Manuel Calavera does not care about his job but is so frustrated with it that goes out of his way to change his situation, and by doing so, gets involved with revolutionaries and mafias.  Even while he is being pushed to this world of good vs bad, his personal motivation remains:  guilt and worry for Meche.  When he gets to be one of the hot-shots in Rubacava and then again in the ship, always starting at the floor and earning his way up, you can just feel how Manuel lives to be outstanding and how he was really miserable in that travel agency at the beginning and breaking away from all of that was exactly what he would have done.  

I can go on with Guybrush Threepwood, whose personal motivation is to be a mighty pirate and earn to love of Elaine Marley. Indiana Jones who we all love for his sassy, shameless, adventurous and flirty nature, has the motivation of finding overly protected relics because he&#039;s an archaeologist and loves danger.  Sam&amp;Max invent the profession of freelance police and love to solve quirky mysteries in their own quirky way, if only to pass the time.

Playing as a woman who has no personal goals or motivation and suddenly is found by a journey that she takes on without having shown any reason to do so really turns me off.  If on top of that, this girl&#039;s only charms are half-witted sarcasm, a fit body and a cute accent, well... I guess I would sympathize with her if she chose a journey of being a gym&#039;s spokesperson, or if she was the new girl in town and wanted to fit in, or if she was trying to become a comedian and was quite amateurish.  If her journey enabled her to achieve these goals or maybe modify them, then those traits would be immensely relevant and I would not complain.

I would really love to see a female character that inspires me with her way of taking on life.  I think oriental RPGs do a better job in this regard.</description>
		<content:encoded><![CDATA[<p>When I played TLJ I felt a relief that they were still making good adventure games.  I liked it a lot better than Syberia, which left me with a bitter taste in the mouth.  No characters in Syberia were of my liking.  I am especially irked by the protagonist who can be kind or rude in equal measure.  </p>
<p>As for April Ryan, I thought it was great that she was an aspiring artist having trouble finding her art/self.  And the setting of her apartment near school definitely had me hooked.  But then I was disappointed by the repetitiveness of the protagonist&#8217;s motivation.  Again we see a girl bored of a life that seems to be full of opportunity (to meet interesting people or learn interesting things) but just isn&#8217;t motivated to take advantage of it. And instead of her journey being a consequence of her looking for something that will fulfill her, the journey finds her, and effectively wraps around her subjecting her to a destiny she has not sought.</p>
<p>Why is she suddenly so eager to follow these bread crumbs?  Why is it more interesting to wander about trying to enter a forbidden building or to understand the gibberish some old stranger spoke?  The premise that the only thing that fulfills her is going with the flow and not really understanding why&#8230;that premise has been bothering me a lot about protagonists in recent adventure games.  Kate Walker, April Ryan, Zoë Castillo, Ann Smith&#8230; All women that find themselves so lost it&#8217;s good enough for them to follow someone else&#8217;s journey.</p>
<p>I think that as a player, one can empathize with a character&#8217;s journey if it is the character herself that chooses to take that journey.  We have plenty of examples of protagonists who seek their own journey.   Manuel Calavera does not care about his job but is so frustrated with it that goes out of his way to change his situation, and by doing so, gets involved with revolutionaries and mafias.  Even while he is being pushed to this world of good vs bad, his personal motivation remains:  guilt and worry for Meche.  When he gets to be one of the hot-shots in Rubacava and then again in the ship, always starting at the floor and earning his way up, you can just feel how Manuel lives to be outstanding and how he was really miserable in that travel agency at the beginning and breaking away from all of that was exactly what he would have done.  </p>
<p>I can go on with Guybrush Threepwood, whose personal motivation is to be a mighty pirate and earn to love of Elaine Marley. Indiana Jones who we all love for his sassy, shameless, adventurous and flirty nature, has the motivation of finding overly protected relics because he&#8217;s an archaeologist and loves danger.  Sam&amp;Max invent the profession of freelance police and love to solve quirky mysteries in their own quirky way, if only to pass the time.</p>
<p>Playing as a woman who has no personal goals or motivation and suddenly is found by a journey that she takes on without having shown any reason to do so really turns me off.  If on top of that, this girl&#8217;s only charms are half-witted sarcasm, a fit body and a cute accent, well&#8230; I guess I would sympathize with her if she chose a journey of being a gym&#8217;s spokesperson, or if she was the new girl in town and wanted to fit in, or if she was trying to become a comedian and was quite amateurish.  If her journey enabled her to achieve these goals or maybe modify them, then those traits would be immensely relevant and I would not complain.</p>
<p>I would really love to see a female character that inspires me with her way of taking on life.  I think oriental RPGs do a better job in this regard.</p>
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		<title>By: Mandrake42</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6439</link>
		<dc:creator>Mandrake42</dc:creator>
		<pubDate>Thu, 13 Sep 2007 09:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6439</guid>
		<description>Consider this a footnote: One of the best scenes in Dreamfall has you controlling both sides of a conversation between two characters completely antagonistic towards each other and it was brilliantly conceived and one of the highlights of the game for me. (I made them both be utterly honest in their statements to each other and was very satisfied with the results)</description>
		<content:encoded><![CDATA[<p>Consider this a footnote: One of the best scenes in Dreamfall has you controlling both sides of a conversation between two characters completely antagonistic towards each other and it was brilliantly conceived and one of the highlights of the game for me. (I made them both be utterly honest in their statements to each other and was very satisfied with the results)</p>
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		<title>By: Mandrake42</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6438</link>
		<dc:creator>Mandrake42</dc:creator>
		<pubDate>Thu, 13 Sep 2007 09:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6438</guid>
		<description>I thoroughly enjoyed the game when it came out but when I replayed it years later I found I didn&#039;t enjoy it quite as much. I still loved the story but sitting through the dialog was at times a chore, the first time through it wasn&#039;t so noticeable as I was discovering the story, this time sifting through a lot of the filler to get to the meat of the story could be irritating. Still I love the game even know and think it is a memorable tale. Dreamfall has a great story but some awful and frustrating action type elements that I hated. I also felt ripped off by the &quot;to be continued&quot; ending.</description>
		<content:encoded><![CDATA[<p>I thoroughly enjoyed the game when it came out but when I replayed it years later I found I didn&#8217;t enjoy it quite as much. I still loved the story but sitting through the dialog was at times a chore, the first time through it wasn&#8217;t so noticeable as I was discovering the story, this time sifting through a lot of the filler to get to the meat of the story could be irritating. Still I love the game even know and think it is a memorable tale. Dreamfall has a great story but some awful and frustrating action type elements that I hated. I also felt ripped off by the &#8220;to be continued&#8221; ending.</p>
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		<title>By: wormsie</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6385</link>
		<dc:creator>wormsie</dc:creator>
		<pubDate>Mon, 10 Sep 2007 21:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6385</guid>
		<description>TLJ is set in America? I never noticed. I just thought it&#039;s three million (OK, maybe slightly less) years in the future, the world doesn&#039;t need to correspond to the way the world is today. Perhaps during the n&gt;100 years European culture imperialism took over America!

&quot;To do this, I had to continuously press the Esc key, which ended up cramping my left hand after awhile; it would have been far nicer if I could have used one of the mouse buttons to do so.&quot; Right-clicking the dialogue area did the trick - in the version I played, at least.

I though the best part of the game, and the thing that got me hooked on it, was April&#039;s diary which was sort of addictive and a great way of rewarding the player, and the easy but fun puzzles. Besides, the fairytale-esque world of Arcadia and the gritty realism of Stark were captivating and created an interesting atmosphere. (Did I get them right...) Yeah, I liked it, though the dialogue was sometimes annoying. The first time I plyed it through, the game didn&#039;t support my PC&#039;s sound card and it suffered from stuttering audio.</description>
		<content:encoded><![CDATA[<p>TLJ is set in America? I never noticed. I just thought it&#8217;s three million (OK, maybe slightly less) years in the future, the world doesn&#8217;t need to correspond to the way the world is today. Perhaps during the n&gt;100 years European culture imperialism took over America!</p>
<p>&#8220;To do this, I had to continuously press the Esc key, which ended up cramping my left hand after awhile; it would have been far nicer if I could have used one of the mouse buttons to do so.&#8221; Right-clicking the dialogue area did the trick &#8211; in the version I played, at least.</p>
<p>I though the best part of the game, and the thing that got me hooked on it, was April&#8217;s diary which was sort of addictive and a great way of rewarding the player, and the easy but fun puzzles. Besides, the fairytale-esque world of Arcadia and the gritty realism of Stark were captivating and created an interesting atmosphere. (Did I get them right&#8230;) Yeah, I liked it, though the dialogue was sometimes annoying. The first time I plyed it through, the game didn&#8217;t support my PC&#8217;s sound card and it suffered from stuttering audio.</p>
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		<title>By: MusEditions</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6383</link>
		<dc:creator>MusEditions</dc:creator>
		<pubDate>Mon, 10 Sep 2007 21:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6383</guid>
		<description>I would like to comment on some of your footnotes, first.  I love your footnotes, and there are a lot of them here!

 # 2 - Indeed.  As a citizen/resident of the US, I try to refer to the country as &quot;United States&quot;, &quot;US&quot; or &quot;the States&quot; and the continents as North, South, or Central America, rather than using the word &quot;America&quot; to describe the loudest country therein.  My only question is--How do I refer to myself?  As a Statesian?

 # 4 - I&#039;ve enjoyed your written diaog, and I don&#039;t think voice acting adds all that much, while, I imagine, does add greatly to the expense.  I will certainly play &#039;Chivalry&#039; either way.

 # 5 - Yes!

 # 6 - I&#039;m one of those who use hints when the puzzles start to get in the way of the story for me.  Even used a couple in yours--like in that disco dance contest!

I&#039;d been wondering whether to play TLJ, since it has been compared favorably--and endlessly--to one of my favorites, Syberia [skinny-Statesian-chick-in-Europe--oh well].  In spite of Kate&#039;s preposterous clothing and whiny friends, I really liked the concept and gameplay.  After your review, I&#039;ll give TLJ a try.  Cheers</description>
		<content:encoded><![CDATA[<p>I would like to comment on some of your footnotes, first.  I love your footnotes, and there are a lot of them here!</p>
<p> # 2 &#8211; Indeed.  As a citizen/resident of the US, I try to refer to the country as &#8220;United States&#8221;, &#8220;US&#8221; or &#8220;the States&#8221; and the continents as North, South, or Central America, rather than using the word &#8220;America&#8221; to describe the loudest country therein.  My only question is&#8211;How do I refer to myself?  As a Statesian?</p>
<p> # 4 &#8211; I&#8217;ve enjoyed your written diaog, and I don&#8217;t think voice acting adds all that much, while, I imagine, does add greatly to the expense.  I will certainly play &#8216;Chivalry&#8217; either way.</p>
<p> # 5 &#8211; Yes!</p>
<p> # 6 &#8211; I&#8217;m one of those who use hints when the puzzles start to get in the way of the story for me.  Even used a couple in yours&#8211;like in that disco dance contest!</p>
<p>I&#8217;d been wondering whether to play TLJ, since it has been compared favorably&#8211;and endlessly&#8211;to one of my favorites, Syberia [skinny-Statesian-chick-in-Europe--oh well].  In spite of Kate&#8217;s preposterous clothing and whiny friends, I really liked the concept and gameplay.  After your review, I&#8217;ll give TLJ a try.  Cheers</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6271</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 06 Sep 2007 16:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6271</guid>
		<description>I wouldn&#039;t know; I haven&#039;t played Broken Sword 3 (and don&#039;t have any particular motivation to).

And I&#039;ve seen quite a bit of good game writing/dialogue, particularly in IF games and in Dave Gilbert&#039;s work.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t know; I haven&#8217;t played Broken Sword 3 (and don&#8217;t have any particular motivation to).</p>
<p>And I&#8217;ve seen quite a bit of good game writing/dialogue, particularly in IF games and in Dave Gilbert&#8217;s work.</p>
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		<title>By: Kejero</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6269</link>
		<dc:creator>Kejero</dc:creator>
		<pubDate>Thu, 06 Sep 2007 14:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6269</guid>
		<description>The thing with dialogues is, besides in LucasArts&#039; (and Double Fine&#039;s, and Telltale&#039;s S&amp;M), personally I can&#039;t say I&#039;ve seen any good in any games (funny how that sentence sounds totally weird). 

Deirdra, critical as you are, please be that one person on this planet to agree with me that the dialogue in Broken Sword 3 was awful (not to mention the voice acting)!</description>
		<content:encoded><![CDATA[<p>The thing with dialogues is, besides in LucasArts&#8217; (and Double Fine&#8217;s, and Telltale&#8217;s S&amp;M), personally I can&#8217;t say I&#8217;ve seen any good in any games (funny how that sentence sounds totally weird). </p>
<p>Deirdra, critical as you are, please be that one person on this planet to agree with me that the dialogue in Broken Sword 3 was awful (not to mention the voice acting)!</p>
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		<title>By: Leopold</title>
		<link>http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/comment-page-1/#comment-6255</link>
		<dc:creator>Leopold</dc:creator>
		<pubDate>Thu, 06 Sep 2007 05:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/09/05/a-verbose-vacation/#comment-6255</guid>
		<description>I played (but didn&#039;t finish) TLJ2 and I largely have the same complaints. It seems to me like a really cool &#039;idea&#039; was crafted, and then totally dulled down in execution. Honestly, the most exciting moments of that game were the intro. Then I found myself not &#039;immersed&#039; in the game, but having to click through god-awful dialogue and hammy/boring voice acting. I found April annoying and didn&#039;t particularly enjoy talking to the characters. If they&#039;re interesting, they can talk forever. How long did I stand around waiting for Stan to give me every sales pitch he had in each Monkey Island? I also felt the puzzles were really not integrated into the game and just a hinderance to the overall story, which was fairly interesting.

I think the european doing america thing is a valid point, but not in all cases. Spellbound makes the desperado series of games set in the wild west(a real time strategy sort of game). The stories, dialogue and acting are better than in most american made games in this genre. I think stilted dialogue an over-extending your audiences patience are universal irritants!</description>
		<content:encoded><![CDATA[<p>I played (but didn&#8217;t finish) TLJ2 and I largely have the same complaints. It seems to me like a really cool &#8216;idea&#8217; was crafted, and then totally dulled down in execution. Honestly, the most exciting moments of that game were the intro. Then I found myself not &#8216;immersed&#8217; in the game, but having to click through god-awful dialogue and hammy/boring voice acting. I found April annoying and didn&#8217;t particularly enjoy talking to the characters. If they&#8217;re interesting, they can talk forever. How long did I stand around waiting for Stan to give me every sales pitch he had in each Monkey Island? I also felt the puzzles were really not integrated into the game and just a hinderance to the overall story, which was fairly interesting.</p>
<p>I think the european doing america thing is a valid point, but not in all cases. Spellbound makes the desperado series of games set in the wild west(a real time strategy sort of game). The stories, dialogue and acting are better than in most american made games in this genre. I think stilted dialogue an over-extending your audiences patience are universal irritants!</p>
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