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- New bowtie, which I just learned to tie all by myself. http://t.co/esR5goPq 13 hrs ago
- I subscribe to the "learn only what you need to" philosophy of videogame programming. 22 hrs ago
- Today, I finally broke out of my Groundhog Day loop, learning many valuable lessons in the process. Also, I'm actually out of coffee today. 1 day ago
- Reading about impostor syndrome always makes me think "wait, what if I don't have impostor syndrome, but am actually an impostor?" 1 day ago
- The cutest robot I've ever drawn: http://t.co/hzJbDzcb 3 days ago
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Monthly Archives: September 2007
Chivalry is (mostly) Done!
I’m very, very proud to announce that yesterday, I finally finished scripting for Chivalry is Not Dead. This marks an approximately six-month development time, which is the shortest I’ve ever spent on a game containing more than one scene. Definitely … Continue reading
Posted in Blog Posts
9 Comments
Bad Attitudes and Schooling
Leopold McGinnis, author of Game Quest and friend of yours truly, has recently written a new novella called Bad Attitude. Being the huge Leopold fangirl I am, I bought a copy as soon as it was available (and was even … Continue reading
Posted in Blog Posts
4 Comments
A Verbose Vacation
I finally got around to finishing The Longest Journey, a very popular classic adventure game from about eight years ago that people have been exhorting me to play for ages, because, y’know, it’s a storytelling marvel and stuff. Last month … Continue reading
Posted in Blog Posts
13 Comments
Just Like Monkey Island
For the three people reading this blog who paid attention to the fact that I’ve become Adventure Developers‘s new feature editor, you may or may not have noticed that I’ve already begun using the site as a soapbox for my … Continue reading
Posted in Blog Posts
5 Comments