Game Music and Fun with Journalism

August 20th, 2007

The blog MusEditions wrote a fascinating little piece about music in computer games, and Cubert and TGTTPOACS are mentioned therein. I tend to agree with the author in that a game’s music is truly a huge factor that increases my immersion therein; perhaps a big reason I really got into LucasArts adventure games in my pre-teens was precisely because they put such emphasis on music to convey atmosphere. I suppose this is why I’m so flattered that someone has said the same about my own games. Although I know I’ll never have the talent and specialized training of Michael Land, Peter McConnell, or even Jared Emerson-Johnson, I do try and make the best effort possible to recreate the same atmospheric effects through music that influenced me in the classic Lucas games. I’m hoping to do this even better in Chivalry; though the music samples are a bit shorter in order to facilitate continuous looping effects (and to save me some time and space), I’ve been playing with a variety of different styles that I think fit well with the fantasy atmosphere. Time will tell if I actually succeed, I suppose.

On another note, I’ve recently been made feature editor at the somewhat dormant yet soon to be revived Adventure Developers. My my, the writing gigs just keep piling up, now don’t they?

Comments for “Game Music and Fun with Journalism”

  1. MusEditions Says:

    Thank you for saying nice things about my blog entry! And congrats on your new feature editor position. I’m very much looking forward to the music in Chivalry. And the graphics. And the story. And the puzzles. And the moral questions.

  2. John Green Says:

    I look forward to your material at Adventure Developers!

  3. Giligan Says:

    Awesome! I love AD, hopefully you’ll be able to breath life into it. It is way too inactive at the moment. Also, following up on what MusEdition said, I can’t wait for Chivalry, just so I can make all the evil choices.

  4. The Management Says:

    Bwahahahaha! To be honest, the “evil” choices can be so much fun sometimes, and I’m hoping to make it so in Chivalry as well.

  5. Kickaha Says:

    There was a SF story by Robert Sheckley about a mild family man who every year just had to a special weekend he went off to be a mean nasty person to make up. Is there room in your games for a kind of catharsis?

  6. | gamemusic.gamesforplayers.com Says:

    [...] Deirdra Kiai Productions » Blog Archive » Game Music and Fun with The blog MusEditions wrote a fascinating little piece about music in computer games, and Cubert and TGTTPOACS are mentioned therein. I tend to agree with the author in that a game [...]

  7. gamemusic.gamesforplayers.com » Blog Archive Says:

    [...] Deirdra Kiai Productions » Blog Archive » Game Music and Fun with The blog MusEditions wrote a fascinating little piece about music in computer games, and Cubert and TGTTPOACS are mentioned therein. I tend to agree with the author in that a game [...]

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