Life Flashes By
The Play
Tweets
- New bowtie, which I just learned to tie all by myself. http://t.co/esR5goPq 13 hrs ago
- I subscribe to the "learn only what you need to" philosophy of videogame programming. 21 hrs ago
- Today, I finally broke out of my Groundhog Day loop, learning many valuable lessons in the process. Also, I'm actually out of coffee today. 1 day ago
- Reading about impostor syndrome always makes me think "wait, what if I don't have impostor syndrome, but am actually an impostor?" 1 day ago
- The cutest robot I've ever drawn: http://t.co/hzJbDzcb 2 days ago
- More updates...
Calendar
-
Recent Posts
Recent Comments
Meta
Monthly Archives: August 2007
Seattle Quest: A Retrospective
For those who hadn’t heard me say so elsewhere, I attended PAX in Seattle over the weekend. It brought to mind a smaller, friendlier E3, which is certainly an improvement in my eyes, particularly given the complete lack of booth … Continue reading
Posted in Blog Posts
4 Comments
Article Time Again, Oh My!
My latest Adventure Architect article is the one that’s taken me the longest to write, but it also happens to be my favourite so far. Hopefully, you’ll all agree, as it delves into the wonderful world of interactive characters. Obligatory … Continue reading
Posted in Blog Posts
6 Comments
Game Music and Fun with Journalism
The blog MusEditions wrote a fascinating little piece about music in computer games, and Cubert and TGTTPOACS are mentioned therein. I tend to agree with the author in that a game’s music is truly a huge factor that increases my … Continue reading
Posted in Blog Posts
5 Comments
Bullies and Other Nuisances
Kickaha over at the Adventure Developers forums posted a very nice writeup of When We Were Kids. One thing it highlighted was uncertainty as to whether the game had a moral it wished to convey, or whether it was simply … Continue reading
Posted in Blog Posts
6 Comments