Eyeball Soup for the Brain
July 16th, 2007What Linus Bruckman Sees When His Eyes Are Closed is one of those games that I immediately placed on my imaginary “Must Play” list upon its release, but never really got around to playing for the longest time, for some unknown reason. Well, last night, I finally got around to playing the game, partly being inspired to do so by my colleague Gunnar Harboe’s glowing review over at Adventure Gamers. And I was definitely impressed.
Linus, for the uninitiated, is a Nintendo DS-inspired split screen affair where you essentially play two seemingly unrelated stories at the same time. It also consists of one rather difficult logic puzzle; however, unlike many adventure games I’ve played, the puzzle actually is the story, rather than an obstacle to it. Furthermore, said puzzle actually required me to do some quality thinking rather than simply guessing. It’s been quite a while since I’ve played an adventure game where I actually enjoyed the process of solving the puzzle enough to not be tempted to consult a walkthrough.
Even though I myself am gravitating away from writing puzzle-heavy games, it makes me happy to see that other people are actually doing them well, and in new, original, and, innovative forms. Linus is definitely an example of interactive art at its finest. Whoo!

July 16th, 2007 at 7:08 pm
I’m glad you enjoyed it! Thanks for the nice writeup!
August 4th, 2007 at 8:16 am
When you said you rarely see adventure games in which the puzzles are the story as opposed to an obstacle, I immediately thought of the Nancy Drew series. As the detective of a mystery case to be resolved, the whole point of getting into forbidden rooms and finding secret passageways is to resolve the mystery. I have enjoyed immensely a few of these games, but ironically, have been a bit disappointed with the back story. It’s great to have purpose in the puzzles and have them make sense, but it doesn’t mean life ends when you solve them. After all the hard work you only get a diploma or are published on the paper as having saved the day.
It must be very hard to balance both purpose of puzzles and back story.