It’s that time again… it’s Article Time!

June 30th, 2007

“In my previous Adventure Architect installment, I mentioned interactive storytelling as my primary approach in the creation of an adventure game. I also emphasized how important a role the story plays in such a game, and how all other things must be subservient to it. This time around, however, I am going to be placing my emphasis on the word “interactive” in interactive storytelling, which is of equally paramount importance. After all, without interactivity, I wouldn’t be creating a game so much as I would be creating a machinima movie.”

The rest, in which I talk about choice-based gameplay as opposed to challenge-based gameplay.

Comments for “It’s that time again… it’s Article Time!”

  1. Leopold Says:

    Great article, once again!

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