Life Flashes By
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- New bowtie, which I just learned to tie all by myself. http://t.co/esR5goPq 13 hrs ago
- I subscribe to the "learn only what you need to" philosophy of videogame programming. 21 hrs ago
- Today, I finally broke out of my Groundhog Day loop, learning many valuable lessons in the process. Also, I'm actually out of coffee today. 1 day ago
- Reading about impostor syndrome always makes me think "wait, what if I don't have impostor syndrome, but am actually an impostor?" 1 day ago
- The cutest robot I've ever drawn: http://t.co/hzJbDzcb 2 days ago
- More updates...
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Monthly Archives: June 2007
It’s that time again… it’s Article Time!
“In my previous Adventure Architect installment, I mentioned interactive storytelling as my primary approach in the creation of an adventure game. I also emphasized how important a role the story plays in such a game, and how all other things … Continue reading
Posted in Blog Posts
1 Comment
Super Deirdra Kiai Productions Update Feed!
The game I’m working on at my summer job has been announced to the public as of last week. Indeed, it’s quite the departure from any game I’ve ever worked on before. Still, it’s been a pretty interesting and educational … Continue reading
Posted in Blog Posts
1 Comment
Length doesn’t matter; it’s what you do with it that counts!
I have had it up to here with people who measure a game’s quality by the number of hours spent on it, and how the industry, as a result, prices games in these terms. It is for this reason that … Continue reading
Posted in Blog Posts
9 Comments