Monthly Archives: June 2007

It’s that time again… it’s Article Time!

“In my previous Adventure Architect installment, I mentioned interactive storytelling as my primary approach in the creation of an adventure game. I also emphasized how important a role the story plays in such a game, and how all other things … Continue reading

Posted in Blog Posts | 1 Comment

Super Deirdra Kiai Productions Update Feed!

The game I’m working on at my summer job has been announced to the public as of last week. Indeed, it’s quite the departure from any game I’ve ever worked on before. Still, it’s been a pretty interesting and educational … Continue reading

Posted in Blog Posts | 1 Comment

Length doesn’t matter; it’s what you do with it that counts!

I have had it up to here with people who measure a game’s quality by the number of hours spent on it, and how the industry, as a result, prices games in these terms. It is for this reason that … Continue reading

Posted in Blog Posts | 9 Comments