Article Time: The Heartwarming Sequel
My next article in the Adventure Architect series is now up, and surprise surprise, it’s all about storytelling:
“The way in which I like to approach the adventure game is as an interactive story; as such, the very first thing I focus on when creating a game is the story it will tell. But I feel that it isn’t enough to make up a story solely for the sake of justifying the gameplay that emerges from it. While doing so in and of itself is certainly a lofty goal to strive for, it does tend to make for a shallow and formulaic end product. For a story to truly stand out as a meaningful work of art, it must convey a purpose and make some sort of statement about the world. Hence, this next article in the series will focus on the process of coming up with such a story.”
I almost sound pretentious in that paragraph. Oh well. Here’s the rest.
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