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	<title>Comments on: Scattered Thoughts on Game Stories</title>
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	<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/</link>
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		<title>By: Kroms</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3333</link>
		<dc:creator>Kroms</dc:creator>
		<pubDate>Wed, 30 May 2007 19:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3333</guid>
		<description>The Metal Gear Solid series is a way to start the water-works, yep.</description>
		<content:encoded><![CDATA[<p>The Metal Gear Solid series is a way to start the water-works, yep.</p>
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		<title>By: noknowncure</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3332</link>
		<dc:creator>noknowncure</dc:creator>
		<pubDate>Wed, 30 May 2007 19:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3332</guid>
		<description>This is what drives me mad!  People let computer games get away with absolute murder Re: stories, where even the most hackneyed, cliché ridden tale will be celebrated.  If it were a film or TV show it would be ultimately - and quite rightly - dismissed, but it would seem that the immediacy of the gameplay weakens folks critical faculties.

If anything, the interactive element should change the way stories can be told and confound our expectations, but most seem to be retreads of a generic formula.  They’re written first and foremost as cinematic stories, then gameplay is wrapped around it.

I don&#039;t know.

Hello.</description>
		<content:encoded><![CDATA[<p>This is what drives me mad!  People let computer games get away with absolute murder Re: stories, where even the most hackneyed, cliché ridden tale will be celebrated.  If it were a film or TV show it would be ultimately &#8211; and quite rightly &#8211; dismissed, but it would seem that the immediacy of the gameplay weakens folks critical faculties.</p>
<p>If anything, the interactive element should change the way stories can be told and confound our expectations, but most seem to be retreads of a generic formula.  They’re written first and foremost as cinematic stories, then gameplay is wrapped around it.</p>
<p>I don&#8217;t know.</p>
<p>Hello.</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3282</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Tue, 29 May 2007 07:18:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3282</guid>
		<description>I concur.</description>
		<content:encoded><![CDATA[<p>I concur.</p>
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		<title>By: Kejero</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3281</link>
		<dc:creator>Kejero</dc:creator>
		<pubDate>Tue, 29 May 2007 07:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3281</guid>
		<description>OMG! THAT would be cool!</description>
		<content:encoded><![CDATA[<p>OMG! THAT would be cool!</p>
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		<title>By: John Green</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3262</link>
		<dc:creator>John Green</dc:creator>
		<pubDate>Mon, 28 May 2007 13:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3262</guid>
		<description>Maybe you&#039;re a robot?

:P</description>
		<content:encoded><![CDATA[<p>Maybe you&#8217;re a robot?</p>
<p> <img src='http://www.deirdrakiai.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3210</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Sat, 26 May 2007 19:28:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3210</guid>
		<description>Rikard: You&#039;re definitely right. I&#039;ll have to become a better writer first, though.

Leopold: Exactly. I couldn&#039;t care less whether a well-written game were a mass-market success (my favourite films, after all, are the weird indie ones that no one&#039;s really heard of), so long as well-written games were at least allowed the chance to exist. Thankfully, the indie game market is growing as we speak, and that&#039;ll hopefully make such a chance to be much more likely.</description>
		<content:encoded><![CDATA[<p>Rikard: You&#8217;re definitely right. I&#8217;ll have to become a better writer first, though.</p>
<p>Leopold: Exactly. I couldn&#8217;t care less whether a well-written game were a mass-market success (my favourite films, after all, are the weird indie ones that no one&#8217;s really heard of), so long as well-written games were at least allowed the chance to exist. Thankfully, the indie game market is growing as we speak, and that&#8217;ll hopefully make such a chance to be much more likely.</p>
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		<title>By: Leopold</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3207</link>
		<dc:creator>Leopold</dc:creator>
		<pubDate>Sat, 26 May 2007 19:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3207</guid>
		<description>Amen.

Although, not to be a cynic, but popular art tends to converge towards the inane due to economic practice and marketing. Honestly, everyone wants movies with better writing, but crappy stories are continually produced. In fact, good, well-written and original films are a rarity and continue to be. I think for games this will be the same. Rikard is right in some sense - it is an opportunity to improve, do better or show how it&#039;s done. The problem is, it A) may not be recognized (even Grim Fandango, despite it&#039;s greatness, was never an all-time best seller) or might not engender changes in the industry. But know there are people out here like you dying for you to make games worth playing and that are entertaining and meaningful beyond their gameplay gimmicks.</description>
		<content:encoded><![CDATA[<p>Amen.</p>
<p>Although, not to be a cynic, but popular art tends to converge towards the inane due to economic practice and marketing. Honestly, everyone wants movies with better writing, but crappy stories are continually produced. In fact, good, well-written and original films are a rarity and continue to be. I think for games this will be the same. Rikard is right in some sense &#8211; it is an opportunity to improve, do better or show how it&#8217;s done. The problem is, it A) may not be recognized (even Grim Fandango, despite it&#8217;s greatness, was never an all-time best seller) or might not engender changes in the industry. But know there are people out here like you dying for you to make games worth playing and that are entertaining and meaningful beyond their gameplay gimmicks.</p>
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		<title>By: Rikard</title>
		<link>http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/comment-page-1/#comment-3206</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Sat, 26 May 2007 18:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2007/05/25/scattered-thoughts-on-game-stories/#comment-3206</guid>
		<description>For the game player it could be depressing. For the game designers it might be embarrassing. But you, a future professional in the field, shouldn&#039;t view it as depressing (at least not so much). See it as an area where you can improve the state of things!</description>
		<content:encoded><![CDATA[<p>For the game player it could be depressing. For the game designers it might be embarrassing. But you, a future professional in the field, shouldn&#8217;t view it as depressing (at least not so much). See it as an area where you can improve the state of things!</p>
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