Archive for May 7th, 2007

Article Time!

Yippee! The first in my Adventure Architect series of articles about Chivalry is Not Dead is now up on Adventure Gamers. And for your personal enjoyment, here’s a paragraph from said article:

“Now, first things first: before I decide to create a game, I find it absolutely necessary that I know the scope of what is possible for me to achieve in a given period of time. You don’t need to look very far on the Internet to find examples of ambitious, epic-length projects-to-be that simply never get finished because the person or team responsible for the project took on much more than it could handle. Admittedly, it may take the development of a prior game or two to fully assess one’s capabilities; however, putting at least a bit of thought into the questions of “What can I do?” and “How much time am I willing to spend doing it?” is definitely useful in the long run.”

Well, what are you sitting here waiting for? Go read the rest.

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