Article Time!
Yippee! The first in my Adventure Architect series of articles about Chivalry is Not Dead is now up on Adventure Gamers. And for your personal enjoyment, here’s a paragraph from said article:
“Now, first things first: before I decide to create a game, I find it absolutely necessary that I know the scope of what is possible for me to achieve in a given period of time. You don’t need to look very far on the Internet to find examples of ambitious, epic-length projects-to-be that simply never get finished because the person or team responsible for the project took on much more than it could handle. Admittedly, it may take the development of a prior game or two to fully assess one’s capabilities; however, putting at least a bit of thought into the questions of “What can I do?” and “How much time am I willing to spend doing it?” is definitely useful in the long run.”
Well, what are you sitting here waiting for? Go read the rest.
6 comments.