Life Flashes By
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- New bowtie, which I just learned to tie all by myself. http://t.co/esR5goPq 14 hrs ago
- I subscribe to the "learn only what you need to" philosophy of videogame programming. 22 hrs ago
- Today, I finally broke out of my Groundhog Day loop, learning many valuable lessons in the process. Also, I'm actually out of coffee today. 1 day ago
- Reading about impostor syndrome always makes me think "wait, what if I don't have impostor syndrome, but am actually an impostor?" 1 day ago
- The cutest robot I've ever drawn: http://t.co/hzJbDzcb 3 days ago
- More updates...
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Monthly Archives: May 2007
Article Time: The Heartwarming Sequel
My next article in the Adventure Architect series is now up, and surprise surprise, it’s all about storytelling: “The way in which I like to approach the adventure game is as an interactive story; as such, the very first thing … Continue reading
Posted in Blog Posts
4 Comments
Scattered Thoughts on Game Stories
I have to say, I find it quite depressing that these days, when watching a particularly mediocre movie on TV, I find myself writhing in disgust at the cheesiness of the dialogue and the clichédness of the plot and characterization, … Continue reading
Posted in Blog Posts
8 Comments
Article Time!
Yippee! The first in my Adventure Architect series of articles about Chivalry is Not Dead is now up on Adventure Gamers. And for your personal enjoyment, here’s a paragraph from said article: “Now, first things first: before I decide to … Continue reading
Posted in Blog Posts
6 Comments