I’m joining the Wintermute Army!
Following my trend in recent months of playing around with different adventure game development engines, I’ve been recently teaching myself how to use Wintermute. I’d known about this particular engine for quite a while, but for some reason, I never really got around to actually trying it until a week and a bit ago. But, by God, I’ve been finding it to be my favourite adventure game developing environment ever. It has everything I loved about SLUDGE [1] (i.e. scripting flexibility), and more (i.e. better GUI editors for certain things, better graphics support, gets updated more frequently). I have to say, I’m very impressed.
I’ll be announcing the game I plan on making with this engine sometime soon, so stay tuned…
- The engine with which I made Cubert and TGTTPOACS, of course. ↩