Fun Times at GDC

March 9th, 2007

So, GDC was essentially everything I expected it to be. A lot less noisy and more developer-centred than E3, and therefore better. In my extremely subjective view, anyway.

I went to the awards show, and saw Tim Schafer make a lot of obviously rehearsed jokes on stage while attempting to MC, as well as a bunch of indie games (some even made by students) that put my present work to shame. I saw Shigeru Miyamoto’s keynote speech, in which he spent most of his time talking about his wife. I went to a bunch of lectures, most of which discussed stuff I essentially already knew through reading about it over the internet, but were interesting to watch regardless. Ernest Adams’s lecture on interactive storytelling was my personal favourite, particularly since he talked a lot about games without challenges, an area I seem to have been exploring as of late. Another favourite of mine was a panel summarizing ten academic papers written about games, which gave me a sudden urge to start considering graduate school (albeit definitely not in the immediate future).

And of course, I reunited with many of my buddies from Telltale, and got to meet Marek Bronstring and Dave Gilbert in person, the latter of whom I ended up talking to for quite a long time and finding a lot of common ground with. (Now all I need to do is, uh, actually play his games.) It was definitely fun times. Don’t you just wish you were there?

Comments for “Fun Times at GDC”

  1. Rikard Says:

    Yes.

  2. John Green Says:

    Also yes.

  3. Dave Gilbert Says:

    Also three, yes. Nice meeting you too, Deidra.

    And yeesh, John. You have a way of popping up everywhere I go. *wave*

  4. Dave Gilbert Says:

    I still have to play YOUR games too.

  5. John Green Says:

    I’m like a bad penny. I always turn up.

  6. Kejero Says:

    “an MC is a hip hop rhymer. RAPPERS ARE NOT MC’S. MC’s are from the Hip Hop Genre, Which is completely different than Rap. Rappers rhyme about gold jewelry, loose women, and gang-banging on machine-produced beats. MC’s rhyme about real life, everday life, on beats produced by DJ’s. an MC(master of ceremones or Mic Controller) is the main man of the hip hop show/album”

    …Now it makes sense.

    Games without challenges? Is that just a matter of defining “challenge”, or actually games without anything remotely like a challenge? It’s just that I can’t possibly imagine such a thing?

  7. The Management Says:

    What he meant by “challenges” were things that obstruct your progress in the game, i.e. completing such challenges successfully earns you the right to keep playing. Remove that, and you have something akin to virtual tourism. Which is actually quite fun in and of itself, or so he would argue.

  8. Dave Gilbert Says:

    He referred to Farcry, and how beautiful it was and how he just wanted to wander around and explore. “But, ” he lamented. “I couldn’t take five steps without some asshole trying to blow my head off.”

    I see his point. :)

  9. John Green Says:

    Sometimes I wish games like that would have additional modes of play that WOULD let you explore an environment. It could be an unlockable option, like you can only free roam a level after completing it, but that would still be something.

  10. Kroms Says:

    Must have been fun. I find the lack of pictures saddening, though (which is pretty unlike Dave Gilbert’s site).

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