On being an artist AND a critic.
If writing for Adventure Gamers has taught me one thing, it’s that it’s not all that easy to review other people’s games when you yourself are a game developer. Well, maybe it is if you’re a renowned expert in your field, but for a struggling amateur like myself, sometimes I wonder. Do I have any right to pass judgement on a game when my own work to date is probably not nearly as good?
On the other hand, I, as a game developer, put greater meaning to constructive criticism from other game developers than from those who only look at the games from a consumer’s perspective. The opinions of people who play your game are important, sure, but somehow, I’m much more willing to take practical advice from people who actually know firsthand what it takes to make a game great, rather than people with a vague theories on the subject that haven’t ever been put into practice.
Ah well. It’s quite a learning experience, that’s for sure.
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