Oh, My Eyes!
January 12th, 2007You may or may not have noticed that after over a year of using the same white-on-black colour scheme on this blog, I’ve gone and changed it to a bright-greenish-yellow-and-purple. Nine out of ten pianists agree that it hurts the eyes much less than the old one did, all the while still retaining that trademark Deirdra Kiai Productions ugliness. Hopefully, you will feel the same way.
In even more uninteresting news, the “Who am I?” page has also had an overhaul.

January 12th, 2007 at 5:23 am
It’s… different. My piano playing leaves a lot to be wanted, but I think I can get used to this.
January 12th, 2007 at 4:32 pm
Well, at least it’s not bad. Whew!
January 12th, 2007 at 9:04 pm
Whoa! I can read! I CAN READ!!!!
And it’s still got an originally funky packaging. Nice moves, webmeister!
January 14th, 2007 at 1:03 pm
Hey,
I found you from the Telltale website. I have played both of your games and I have to say they are really fabulous. You have put together everything that I like about point-and-click adventure games. Great characters, compelling story, and a witty script. The music is also great. I can’t believe you made everything yourself.
I think that there are at least two types of adventure palyers. Those who enjoy breaking their heads over the puzzles, and those who enjoy an interactive novel experience. I am definitely the second kind. If I get too stuck in a puzzle, I’ll just go and look for a walkthrough. One of the things I loved about your games is that even though some of the puzzles were hard, I never felt the urge to go to the walkthrough. I think this is because you have taken a lot of care in making sure everything makes sense in the context of your world, rather than reduce the puzzle-solving to “I’ll just use the foobar on everything and hope something will happen”.
Also, you keep integrity of results of puzzle attempts, rather than have for example 3 different rejection answers that make you think you need to try the combination again, only this time wearing the pink bandana. Another source of frustration is when you don’t get any feedback at all after trying to use two things together. Or have different outcomes depending on completely unrelated events taking place. Honestly, do designers really think mind-reading is the best puzzle on the game?
Finally, you make the results just plain fun. I never got bored of the “run-of-the-mill” descriptions. It was funny every time. I also loved the winks to classic adventure games, like the poem to the moon from Grim Fandando. I only discovered that poem the second time I played the game and I just couldn’t stop Examining the moon. I remember feeling anxious about other people never thinking of examining the moon and missing out on the poem.
I wonder if you know about the women_dev mailing list. It’s a list where all females in the industry gather to talk a vast range of topins, from MMO game design ideas to knitting. It would be nice to see you comment on it. And it’s an awesome source of news and links.
Thank you for a great gaming experience.
January 16th, 2007 at 11:37 am
And thank you, arca, for the feedback. I’ll be sure to check out that mailing list.