Facetious Nonsense

November 23rd, 2006

Last month, I said I was going to make something and release it on November 23. And considering that today actually is November 23, allow me to finally unveil… Facetious Nonsense: An Adventure in Text!

That’s right, folks. Somewhere along the way, I decided to make a browser-based text adventure. I figured it would give me licence to explore a larger number of crazy situations and locations without having to go through all the trouble of creating art assets for them. Plus, if I were making a graphical adventure, I’d certainly want to make original music for it, but I can’t because I left my trusty MIDI keyboard in Vancouver.

Anyway, this little game of sorts is not really all that much of a game in that all you really do is explore - there really is no goal to speak of. It’s pretty Choose-Your-Own-Adventure-esque in nature, and very similar to a couple of well-loved gameish things I programmed on my TI-83 back in high school. Except somewhat more wordy and descriptive and perhaps even a little bit deep and meaningful, owing to the fact that I can fit more words into an HTML file than I can on a teeny little calculator screen. In any case, I hope you all enjoy it.

Oh, and I also turn twenty-one today, in the event that anyone actually cares.

Comments for “Facetious Nonsense”

  1. Kejero Says:

    Happy Birthday! And congratulations on reaching your goal, which is quite an achievement for someone who seems to enjoy making stuff where goals aren’t the main goal. I’m thinking cruise ships a.o. ;)

    Text adventures are totally not my thing, but as this is a Squinky thing, who knows, I might be pleasantly surprised… I’ll let you know ;)

    How about a retro remake of one of those TI-83 productions of yours for next month? :D

  2. The Management Says:

    I don’t do remakes. Usually, by the time I finish something, I get so sick of working on it that I never want to touch it ever again. I’m weird like that.

    I really do hope you find yourself pleasantly surprised, though. *crosses fingers*

  3. ComradeNarf Says:

    Excellent job on the game. Though I am stuck in the room with the banana-shaped potato. Anyhoo, happy birthday as well! Make sure to get me something really nice. And some cake, yummy yummy cake.

  4. Kejero Says:

    Nothing weird about that, I know exactly what you mean. At the moment I’m working on the DVD edition of an animated short movie I made with Sludge half a year ago, and I’m already sick of it again. :p

  5. The Management Says:

    ComradeNarf: did you try using the crowbar with the square root of negative one? You might have to talk to the fairy godfather with the physical defect first.

  6. Mac Says:

    Hi, my name’s Matthew and I’m a lurker. I played your nice little game and it filled me with niceness for a while. However, I found the room with door to be particularly difficult. I got there in the end though!

  7. Leopold Says:

    Awww. I didn’t even get to make it with the girl in the end! What kind of game is this??!

  8. The Management Says:

    Well, it’s certainly not THAT kind of game. Maybe you’d like to try a Japanese dating sim instead?

  9. Leopold Says:

    oh, you mean the ones where the game tries to see how long it can keep you doing pointless uninteresting tasks before you give up on getting the virtual girl of your dreams? I think your game is much more interesting.

  10. The Management Says:

    I’ll take that as a compliment, so thank you!

  11. pedal fish Says:

    I WANT TO RIDE AN ELEPHANT!

  12. Serbus Says:

    That game was so tasty.

  13. The Management Says:

    I’m glad you found it delicious. Hopefully, it won’t make you gain too much weight.

  14. Erwin Says:

    I’m having a nasty heartburn, but that might’ve been the pie I ate an hour ago.

  15. Serbus Says:

    I can’t gain weight, I’ve tried. I eat five times daily and all that happens is I lose 2 pounds from the sheer movement of my stomach. I don’t know why? Bloody metabolism.

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