Facetious Nonsense

November 23rd, 2006

Last month, I said I was going to make something and release it on November 23. And considering that today actually is November 23, allow me to finally unveil… Facetious Nonsense: An Adventure in Text!

That’s right, folks. Somewhere along the way, I decided to make a browser-based text adventure. I figured it would give me licence to explore a larger number of crazy situations and locations without having to go through all the trouble of creating art assets for them. Plus, if I were making a graphical adventure, I’d certainly want to make original music for it, but I can’t because I left my trusty MIDI keyboard in Vancouver.

Anyway, this little game of sorts is not really all that much of a game in that all you really do is explore - there really is no goal to speak of. It’s pretty Choose-Your-Own-Adventure-esque in nature, and very similar to a couple of well-loved gameish things I programmed on my TI-83 back in high school. Except somewhat more wordy and descriptive and perhaps even a little bit deep and meaningful, owing to the fact that I can fit more words into an HTML file than I can on a teeny little calculator screen. In any case, I hope you all enjoy it.

Oh, and I also turn twenty-one today, in the event that anyone actually cares.

Whee-hee-hee!

November 20th, 2006

One of the perks of working at a video game company[1] is that if you’re too busy or lazy to buy the Wii on its launch date, chances are good that someone at work is going to bring it into the office the very next day so that you can play it regardless. This, of course, was the case for me, and I can tell you from what little I’ve seen that the Wii is every bit as fun and revolutionary as everyone’s hyped it up to be. I’ll probably buy one at some point.

It’s also worth mentioning that I’m pretty darn good at the boxing game, but not all that great at the bowling game. Since I’m also not all that great at bowling in real life, does that mean I’d make a talented boxer?

Footnotes:
  1. Well, besides getting to make video games, of course.