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- New bowtie, which I just learned to tie all by myself. http://t.co/esR5goPq 14 hrs ago
- I subscribe to the "learn only what you need to" philosophy of videogame programming. 22 hrs ago
- Today, I finally broke out of my Groundhog Day loop, learning many valuable lessons in the process. Also, I'm actually out of coffee today. 1 day ago
- Reading about impostor syndrome always makes me think "wait, what if I don't have impostor syndrome, but am actually an impostor?" 1 day ago
- The cutest robot I've ever drawn: http://t.co/hzJbDzcb 3 days ago
- More updates...
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Monthly Archives: October 2006
The new Telltale site is coming! Look busy!
If you’ve visited Telltale’s website in the last, er, day or so, you might have noticed that it’s been redesigned. And by God, it’s beautiful! Here’s a public thank you to Jake Rodkin and Doug Tabacco for spending many a … Continue reading
Posted in Blog Posts
6 Comments
On Deadlines
As you may or may not have already gathered, I’m the kind of person who thrives on deadlines. No matter how driven and motivated I am to do something, I end up procrastinating it forever unless someone gives me a … Continue reading
Posted in Blog Posts
14 Comments
Getting stuck is NOT fun!
Sam & Max came out on GameTap this week, and the internet generally seems to like it. There is, however, a very vocal group of self-proclaimed “fans of the genre” who complains that the puzzles are too easy and that … Continue reading
Posted in Blog Posts
12 Comments
IGDA, yay!
Last Tuesday, I went to my first-ever IGDA chapter meeting in San Francisco. Mind you, I’ve never even been to an IGDA meeting in Vancouver or anywhere else for that matter, so this was my first-ever IGDA chapter meeting, period. … Continue reading
Posted in Blog Posts
6 Comments