Time Travel

September 11th, 2006

This evening, I played Cubert Badbone after not having touched it for ages, or at least what seems like ages. I can’t believe it’s already been four years since I made that game, and at the same time, I can’t believe how much I’ve grown up since then.

Playing games you made a long time ago kind of feels like coming across a box of your old school stuff, and seeing the drawings and writings you made back when you were a kid. On one hand, you cringe a bit because of their relatively terrible quality compared to what you’re capable of making now. On the other hand, you feel all happy and fuzzy because they bring back so many happy, fuzzy memories of the time you made them.

But wait, there's more! »

My Sam & Max Cameo

September 9th, 2006

Some of you have probably already seen the new Sam & Max gameplay videos over in Telltale Blog Land. Some of you might have also noticed that in gameplay video the second, Max has a line that goes “You can sign my butt! Make it out to Squinky.” and are wondering whether this has anything to do with me.[1] Sadly, it’s just a coincidence - it’s a name that Steve Purcell came up with and has been using all over the place, including in The Secret of Monkey Island, which is where I got it from. But it’s still a pretty cool coincidence, I must say.

In the “other news” category, I succumbed to peer pressure yet again and purchased my first iPod this week. It arrived in the mail yesterday and it’s all black and pretty and infinitely superior to all the other little MP3 players I’ve had throughout the years. At least, I hope so. It’s very much possible that it’ll break and stuff and I’ll start hating Apple more than I hate Microsoft. But I’d prefer not to think about that right now.

Footnotes:
  1. For the confused, “Squinky” is a name I’ve been using in various places over the Internet for the past seven years.