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	<title>Comments on: Life: An Update</title>
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	<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/</link>
	<description>videogame development from the margins</description>
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		<title>By: Sally Kraus</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-1763</link>
		<dc:creator>Sally Kraus</dc:creator>
		<pubDate>Tue, 13 Mar 2007 05:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-1763</guid>
		<description>cool site.</description>
		<content:encoded><![CDATA[<p>cool site.</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-798</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Tue, 12 Sep 2006 02:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-798</guid>
		<description>I haven&#039;t seen A Scanner Darkly, but would definitely like to; in fact, my brother just recommended it to me a few days ago.

Also, you&#039;re right about programming and design being very much related; many game designers whose work I admire (Tim Schafer, Telltale&#039;s very own Dave Grossman and Brendan Ferguson, etc.) are also/have also been programmers. Plus, from what I&#039;ve observed at Telltale, a lot of the programmers (myself included) get a surprisingly large amount of design input; however, that may just be due to the small teams.

In any case, I hope I don&#039;t have to do anything management related. I know it&#039;s important, and I suppose I would be very much able to do it if the need struck me, but I&#039;d rather do all the fun creative stuff and let more capable and willing people handle the bureaucracy instead.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t seen A Scanner Darkly, but would definitely like to; in fact, my brother just recommended it to me a few days ago.</p>
<p>Also, you&#8217;re right about programming and design being very much related; many game designers whose work I admire (Tim Schafer, Telltale&#8217;s very own Dave Grossman and Brendan Ferguson, etc.) are also/have also been programmers. Plus, from what I&#8217;ve observed at Telltale, a lot of the programmers (myself included) get a surprisingly large amount of design input; however, that may just be due to the small teams.</p>
<p>In any case, I hope I don&#8217;t have to do anything management related. I know it&#8217;s important, and I suppose I would be very much able to do it if the need struck me, but I&#8217;d rather do all the fun creative stuff and let more capable and willing people handle the bureaucracy instead.</p>
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		<title>By: WorldMaker</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-796</link>
		<dc:creator>WorldMaker</dc:creator>
		<pubDate>Mon, 11 Sep 2006 18:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-796</guid>
		<description>I think there&#039;s a larger correspondence between programming and design than a lot of people give credit for.  Just in meeting with people and reading job descriptions it seems that a lot of companies see design closer to management than programming, and I find that a bit funny.  Then again, I&#039;ve spent a lot of time lately talking about how I think that there is more need for &quot;Design Engineers&quot; than people think, and that right now all we really see are &quot;Design Architects&quot;...   I keep thinking that the types of design that I&#039;d love the most don&#039;t exist really as a job category, and I&#039;m curious how best to create it.

So...  I haven&#039;t seen Waking Life yet, but I&#039;d like to.  Have you seen A Scanner Darkly, yet?  I thought he did a pretty good job adapting a tough psychological novel, and it may not have been as possible without that rotoscoped animation style.</description>
		<content:encoded><![CDATA[<p>I think there&#8217;s a larger correspondence between programming and design than a lot of people give credit for.  Just in meeting with people and reading job descriptions it seems that a lot of companies see design closer to management than programming, and I find that a bit funny.  Then again, I&#8217;ve spent a lot of time lately talking about how I think that there is more need for &#8220;Design Engineers&#8221; than people think, and that right now all we really see are &#8220;Design Architects&#8221;&#8230;   I keep thinking that the types of design that I&#8217;d love the most don&#8217;t exist really as a job category, and I&#8217;m curious how best to create it.</p>
<p>So&#8230;  I haven&#8217;t seen Waking Life yet, but I&#8217;d like to.  Have you seen A Scanner Darkly, yet?  I thought he did a pretty good job adapting a tough psychological novel, and it may not have been as possible without that rotoscoped animation style.</p>
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		<title>By: Leopold</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-778</link>
		<dc:creator>Leopold</dc:creator>
		<pubDate>Thu, 07 Sep 2006 04:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-778</guid>
		<description>One way or another, if you keep going for things you enjoy doing, I think you&#039;ll end up in a happy place. At least, I hope so, because I sure ain&#039;t making any money making the decisions I make!</description>
		<content:encoded><![CDATA[<p>One way or another, if you keep going for things you enjoy doing, I think you&#8217;ll end up in a happy place. At least, I hope so, because I sure ain&#8217;t making any money making the decisions I make!</p>
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		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-713</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Thu, 31 Aug 2006 01:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-713</guid>
		<description>You have read me right; unfortunately, such a characteristic makes me susceptible to getting really, really disappointed if the goal/dream doesn&#039;t get fulfilled. Oh well, if that happens, as long as I find another goal/dream to chase, I think I&#039;ll be okay. :)</description>
		<content:encoded><![CDATA[<p>You have read me right; unfortunately, such a characteristic makes me susceptible to getting really, really disappointed if the goal/dream doesn&#8217;t get fulfilled. Oh well, if that happens, as long as I find another goal/dream to chase, I think I&#8217;ll be okay. <img src='http://www.deirdrakiai.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Leopold</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-712</link>
		<dc:creator>Leopold</dc:creator>
		<pubDate>Thu, 31 Aug 2006 00:48:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-712</guid>
		<description>Yeah, I hear you completely. Getting to be the designer is the hard part, I think. Prepare for a struggle! But if I read you right, you&#039;re probably the sort of person who enjoys the struggle as long as it&#039;s in progress of a goal or dream. Good luck and I look forward to your next project!</description>
		<content:encoded><![CDATA[<p>Yeah, I hear you completely. Getting to be the designer is the hard part, I think. Prepare for a struggle! But if I read you right, you&#8217;re probably the sort of person who enjoys the struggle as long as it&#8217;s in progress of a goal or dream. Good luck and I look forward to your next project!</p>
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	<item>
		<title>By: The Management</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-711</link>
		<dc:creator>The Management</dc:creator>
		<pubDate>Wed, 30 Aug 2006 21:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-711</guid>
		<description>Aw, thanks Albie! That comment just made my day.

And Rikard is awesome, as usual.</description>
		<content:encoded><![CDATA[<p>Aw, thanks Albie! That comment just made my day.</p>
<p>And Rikard is awesome, as usual.</p>
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	<item>
		<title>By: albie</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-710</link>
		<dc:creator>albie</dc:creator>
		<pubDate>Wed, 30 Aug 2006 20:07:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-710</guid>
		<description>i agree fully with the code thing.
but i do not enjoy it AT ALL.
hah.

anyway.

life tends to have luls,
but you know what?

your moving forewward and growing everyday, so that should at least be something.</description>
		<content:encoded><![CDATA[<p>i agree fully with the code thing.<br />
but i do not enjoy it AT ALL.<br />
hah.</p>
<p>anyway.</p>
<p>life tends to have luls,<br />
but you know what?</p>
<p>your moving forewward and growing everyday, so that should at least be something.</p>
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		<title>By: Rikard</title>
		<link>http://www.deirdrakiai.com/2006/08/29/life-an-update/comment-page-1/#comment-705</link>
		<dc:creator>Rikard</dc:creator>
		<pubDate>Wed, 30 Aug 2006 07:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.deirdrakiai.com/2006/08/29/life-an-update/#comment-705</guid>
		<description>-&gt; Adds movies to list of movies to have in mind for potential watching.

I know what you mean about programming. A game programming forum where I used to be a regular (and still visits sometimes) is full of people that get stuck in the programming details when attempting to make a game, always perfecting the engine but never getting it to a game. I could never do that. While I do enjoy the programming part of it, it is - like for you - means to an end. The game is what matters to me, not the code.</description>
		<content:encoded><![CDATA[<p>-&gt; Adds movies to list of movies to have in mind for potential watching.</p>
<p>I know what you mean about programming. A game programming forum where I used to be a regular (and still visits sometimes) is full of people that get stuck in the programming details when attempting to make a game, always perfecting the engine but never getting it to a game. I could never do that. While I do enjoy the programming part of it, it is &#8211; like for you &#8211; means to an end. The game is what matters to me, not the code.</p>
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