Voices in Games
Lately, I’ve been reading many people saying that [insert name of favourite amateur adventure game without voice acting here] would have been way better if it had voice acting. I, personally, don’t understand this huge fuss about the need for voices, seeing as I’m the type who can read faster than the characters speak and often end up right-clicking to skip the speech prematurely, so it ends up sounding like “Guybrush, I-” “Stop, you’re tickling-” “Oh no, it’s the Ghost Pirate LeCh-” … you get the picture.
However, for those of you who firmly believe that games MUST have voice acting, and that a game with bad voices is better than a game with no voices at all, I have a solution for you that’s a thousand times more effective and fruitful than the usual bug-the-game-developer-until-he/she/it-adds-voices strategy. Without further ado, I present to you… Adding Voices to Adventure Games: The Deirdra Kiai Productions Way!
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